Files
settled-reach/server/tests/serialization.rs
T
jpmschweitzerandClaude Opus 4.6 beee44b3c8 feat(client): add batch fixture, fixture smoke test, decode_errors test
Tyre #1: Added Rust-generated input_batch_two.msgpack fixture for
bidirectional D-030 Layer 1 symmetry (Vec<PlayerInput>).
Tyre #2: Added all_fixtures_deserialize Rust test that reads every
.msgpack fixture and verifies it deserializes (corruption guard).
Hoshe #3: Added test_decode_snapshot_malformed_entities_counted test
verifying the decode_errors counter on D-010 boundary violations.
45 client tests, 54 server tests pass.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 21:57:18 +01:00

157 lines
5.1 KiB
Rust

//! IPC serialization round-trip tests (D-030 Layer 1: fixture-based).
use settled_reach_server::bridge::types::*;
use std::fs;
#[test]
fn observer_snapshot_roundtrip() {
let snapshot = ObserverSnapshot {
tick: 42,
entities: vec![VisibleEntity {
entity_id: 1,
x: 10.0,
y: 20.0,
z: 0,
kind: EntityKind::Npc,
}],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.tick, 42);
assert_eq!(decoded.entities.len(), 1);
assert_eq!(decoded.entities[0].entity_id, 1);
}
#[test]
fn player_input_roundtrip() {
let input = PlayerInput {
tick: 100,
action: PlayerAction::MoveNorth,
};
let bytes = rmp_serde::to_vec_named(&input).expect("serialize");
let decoded: PlayerInput = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.tick, 100);
}
#[test]
fn empty_snapshot_roundtrip() {
let snapshot = ObserverSnapshot {
tick: 0,
entities: vec![],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.tick, 0);
assert!(decoded.entities.is_empty());
}
/// All PlayerAction variants must survive MessagePack round-trip (D-030 Layer 1)
#[test]
fn all_player_action_variants_roundtrip() {
let actions = vec![
PlayerAction::MoveNorth,
PlayerAction::MoveSouth,
PlayerAction::MoveEast,
PlayerAction::MoveWest,
PlayerAction::MoveNortheast,
PlayerAction::MoveNorthwest,
PlayerAction::MoveSoutheast,
PlayerAction::MoveSouthwest,
PlayerAction::Interact,
PlayerAction::UsePerceptionMode("thermal".to_string()),
PlayerAction::Pause,
PlayerAction::Unpause,
];
for action in actions {
let input = PlayerInput {
tick: 1,
action: action.clone(),
};
let bytes = rmp_serde::to_vec_named(&input).expect("serialize");
let decoded: PlayerInput = rmp_serde::from_slice(&bytes).expect("deserialize");
assert_eq!(decoded.tick, 1);
// Verify the variant survived by re-serializing and comparing bytes
let re_bytes = rmp_serde::to_vec_named(&decoded).expect("re-serialize");
assert_eq!(bytes, re_bytes, "round-trip mismatch for action variant");
}
}
/// All .msgpack fixtures must deserialize without error (guards against corruption in git).
/// Snapshot fixtures deserialize as ObserverSnapshot, input_* as PlayerInput,
/// input_batch_* as Vec<PlayerInput>.
#[test]
fn all_fixtures_deserialize() {
let fixture_dir = std::path::Path::new("../client/tests/fixtures/msgpack");
assert!(
fixture_dir.exists(),
"Fixture directory not found: {}",
fixture_dir.display()
);
let mut count = 0;
for entry in fs::read_dir(fixture_dir).expect("read fixture dir") {
let entry = entry.expect("read dir entry");
let path = entry.path();
if path.extension().and_then(|e| e.to_str()) != Some("msgpack") {
continue;
}
let name = path.file_stem().unwrap().to_str().unwrap().to_string();
let bytes = fs::read(&path).unwrap_or_else(|_| panic!("read fixture {}", name));
if name.starts_with("snapshot") {
rmp_serde::from_slice::<ObserverSnapshot>(&bytes)
.unwrap_or_else(|e| panic!("deserialize snapshot fixture {}: {}", name, e));
} else if name.starts_with("input_batch") {
rmp_serde::from_slice::<Vec<PlayerInput>>(&bytes)
.unwrap_or_else(|e| panic!("deserialize batch input fixture {}: {}", name, e));
} else if name.starts_with("input") {
rmp_serde::from_slice::<PlayerInput>(&bytes)
.unwrap_or_else(|e| panic!("deserialize input fixture {}: {}", name, e));
} else {
panic!("unknown fixture naming convention: {}", name);
}
count += 1;
}
assert!(count > 0, "no fixtures found");
eprintln!("Verified {} fixtures", count);
}
/// All EntityKind variants must survive MessagePack round-trip (D-030 Layer 1)
#[test]
fn all_entity_kind_variants_roundtrip() {
let kinds = vec![
EntityKind::Player,
EntityKind::Npc,
EntityKind::Object,
EntityKind::Terrain,
];
for (i, kind) in kinds.into_iter().enumerate() {
let entity = VisibleEntity {
entity_id: i as u64,
x: 0.0,
y: 0.0,
z: 0,
kind,
};
let snapshot = ObserverSnapshot {
tick: 0,
entities: vec![entity],
};
let bytes = rmp_serde::to_vec_named(&snapshot).expect("serialize");
let decoded: ObserverSnapshot = rmp_serde::from_slice(&bytes).expect("deserialize");
let re_bytes = rmp_serde::to_vec_named(&decoded).expect("re-serialize");
assert_eq!(
bytes, re_bytes,
"round-trip mismatch for EntityKind variant"
);
}
}