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| title | description | type | status | ticket | decision_refs | author | created | updated | ||||
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| Knowledge Flags — v0.1 Quick Reference | Quick reference of valid fact IDs, prerequisite formats, and starting knowledge for monologue content authoring | design | active | #309 |
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2026-02-19 | 2026-02-19 |
Knowledge Flags — v0.1 Quick Reference
For: Mellanie (content authoring), Paula (narrative design) Source: docs/design/knowledge-vocabulary-v01.md (full specification) Ticket: #309 — unblocks #299, #300 (opening hook content) Date: 2026-02-19
How to Use This Document
When writing a monologue line that should only fire once the character knows something specific, add a prerequisites: block. Use the fact IDs and shorthand from this document — do not invent strings.
The three prerequisite types
# 1. Entity relationship check
prerequisites:
relationship:
target: npc:kael-davan # use the NPC's kebab-case file name
state: friendly # unknown | known | friendly | person_of_interest | hostile
# 2. World fact check
prerequisites:
facts:
- fact_id: investigation.kael_corridor_meeting
min_confidence: suspects # suspects | knows_of | knows_details | direct
# 3. Entity attribute check (rare — use for specific behavioral tells)
prerequisites:
entity_attributes:
- entity: npc:kael-davan
key: behavior_flags
value: avoidance
All conditions are AND. For OR logic, write two lines with different prerequisites targeting the same trigger.
Confidence Level Cheat Sheet
| Level | Shorthand | Plain English | When to use it |
|---|---|---|---|
suspects |
suspects: |
"Something's off" | Early-game, vague lines — player has noticed but not confirmed |
knows_of |
knows: |
"X is connected to Y" | Mid-game, specific lines — player has real information |
knows_details |
knows_details: |
"X did Y because Z" — actionable | Late-game, confrontation-adjacent lines — player knows enough to act |
direct |
direct: |
"I'm looking at it right now" | Set by perception system, not authored — use only for immediate-observation monologue |
Design rule: Most lines need no prerequisites (they fire freely on trigger). Gated lines should reveal something the ungated versions can't say. Don't over-gate — use prerequisites to create surprise when a new line appears, not to withhold most of the content.
Valid Fact IDs
investigation.* — case findings
Use for: specific events witnessed, evidence found, NPC behaviors confirmed through investigation.
investigation.kael_corridor_meeting Kael was seen in B-7 off-shift, meeting someone
investigation.kael_corridor_sighting Detective's initial B-7 observation (detective only)
investigation.kael_unknown_contact Kael's contact is not from the regular rotation
investigation.kael_ring_membership Kael is a ring member
investigation.kael_exit_attempt Kael is trying to leave the ring
investigation.manifest_discrepancy Cargo manifests show irregularities
investigation.cargo_anomaly Specific container/weight/route anomaly
investigation.shift_mismatch Shift records don't match observed personnel
investigation.voss_ring_involvement Voss manages schedule changes to cover drops
investigation.torek_spending_pattern Torek is spending beyond his means
investigation.drin_inspection_pattern Drin's inspections are conspicuously lax
investigation.drin_gambling_debt Drin has a gambling debt — leverage
investigation.oversight_gap_pattern Inspection gaps are systematic, not random
investigation.surveillance_gaps Specific corridor camera blind spots
investigation.smuggling_route The exact smuggling route through the station
investigation.ring_existence A smuggling ring is definitely operating here
investigation.renn_courier_role Renn is a courier for the ring
investigation.corridor_regular_use Maintenance corridors are routinely used for drops
investigation.container_delay A specific container has been held too long
investigation.sera_evidence_held Sera has unreported manifest evidence
investigation.naia_lattice_condition Naia's lattice is degrading — the medical components are for her
investigation.ring_leadership Who directs ring operations (late discovery)
awareness.* — situational awareness
Use for: who's present right now, active threats, operational status.
awareness.detective_presence A Commission detective is on Sova
awareness.detective_investigating_ring Detective is specifically targeting the ring
awareness.commission_audit_scheduled An audit is coming — officially scheduled
awareness.ring_route_compromise The current drop route may be blown
awareness.surveillance_change Corridor surveillance patterns have changed
awareness.ring_tension_escalation Something is wrong inside the ring
awareness.inspection_sweep_active Active sweep in progress right now
behavioral.* — recognized patterns
Use for: tells and habits confirmed through multiple observations.
behavioral.kael_evasion Kael looks left when lying — tell recognized
behavioral.kael_behavioral_change Kael is quieter, distracted, different from normal
behavioral.sera_avoidance_pattern Sera consistently avoids Torek Lintar
behavioral.sera_topic_deflection Sera deflects Commission/manifest topics
behavioral.sera_kiosk_pattern Sera stops at the same kiosk at the same time
behavioral.sera_knowledge_detail Sera's offhand comments reveal too much routing knowledge
behavioral.voss_awareness Voss is tracking people — beyond normal supervisor behavior
knowledge.* — operational knowledge
Use for: procedural/institutional knowledge the character has accumulated or knows from background.
knowledge.ring_routing_knowledge Full drop routes and timing protocols (smuggler background)
knowledge.ring_bar_operations The bar has a role in ring communications
knowledge.bar_back_room_significance The back room at The Last Shift matters somehow
knowledge.bar_ring_awareness Bar regulars have varying awareness of the ring
knowledge.kael_exit_plan Kael has a specific exit plan — timing, contact, conditions
contraband.* — smuggling ring world facts
Use for: what the ring is moving and how.
contraband.ring_exists A smuggling operation is running through Sova (smuggler starts at knows_details)
contraband.ring_lattice_components The ring moves unlicensed lattice mods
contraband.ring_medical_components The ring also moves diverted medical-grade lattice
contraband.supply_chain Understanding of where the components come from
contraband.severance_tech_presence Severance counter-surveillance tech is in play
contraband.drop_tonight A drop is scheduled for tonight
location.* — spatial knowledge
Use for: what a location is, who has access, what it's used for.
location.corridor_b7_restricted Corridor B-7 requires credentials
location.corridor_b7_drop_site B-7 is an active drop site
location.maintenance_corridors_access Character can navigate the maintenance corridor layout
location.bay4_sealed Bay 4 is sealed — inspection or cover
location.span_gate_schedule_gap Span gate has a window that enables unseen drops
relationship.* — inter-NPC connections
Use for: third-party connections between NPCs (not player-NPC relationship).
relationship.kael_naia_connection Kael and Naia are romantically partnered
relationship.ring_membership Player has identified specific ring members
relationship.trust_network Who trusts whom inside the ring (operational level)
social.* — social positioning
Use for: player's social standing in a specific context.
social.bar_regular_status Player is a recognized regular at The Last Shift
Valid NPC IDs (for relationship: and entity_attributes: blocks)
npc:kael-davan Dock worker, smuggler's FRIEND, ring member
npc:sera-venn Commission field tech, detective's FRIEND
npc:voss Shift supervisor, ring operative
npc:maret-korr Scheduler
npc:drin Inspector, ring-adjacent
npc:torek-lintar Dock worker, spending beyond means
npc:naia-tamm Ring adjacent, Kael's partner
npc:nils-davan Kael's brother, dock worker
npc:lera-sessik Bar owner at The Last Shift
npc:renn Drifter, ring courier
npc:pell Maintenance
npc:sess Dock worker
npc:tav Dock worker
npc:sabel Bar regular
npc:harek Bar regular / dock adjacent
npc:olin Ring operative
npc:resha Ring operative
npc:devra Ring operative
Character Starting Knowledge
Lines in the opening sequence should fire on Background knowledge — these facts are in the graph from tick 0, no investigation needed.
Smuggler — knows at game start
The smuggler IS in the ring. These prerequisites will always pass:
| Fact ID | Confidence |
|---|---|
contraband.ring_exists |
knows_details |
knowledge.ring_routing_knowledge |
knows_details |
contraband.ring_lattice_components |
knows_details |
location.corridor_b7_drop_site |
knows_details |
location.maintenance_corridors_access |
knows_details |
world.lattice_regulation_active |
knows_of |
Detective — knows at game start
The detective has anomalies flagged, but nothing confirmed:
| Fact ID | Confidence |
|---|---|
investigation.manifest_discrepancy |
suspects |
contraband.ring_exists |
suspects |
world.lattice_regulation_active |
knows_details |
location.corridor_b7_restricted |
knows_of |
Opening Hook Prereq Patterns (for #299/#300)
Smuggler opening lines (first 10-15 monologue lines)
The smuggler arrives with operational awareness. Use these patterns:
# No prereqs — fires for any player on arrival (atmospheric, sets tone)
trigger: enter_location
tags: [arrival, atmospheric]
# Fires when smuggler sees a specific known NPC
trigger: observe_npc
# No prereqs needed — smuggler knows everyone from background
tags: [npc, kael, warm]
# First sign something might be wrong
prerequisites:
facts:
- fact_id: contraband.ring_exists
min_confidence: knows_details # Always true for smuggler — line fires immediately
tags: [operational, setup]
Detective opening lines (first 10-15 monologue lines)
The detective arrives with a case hypothesis. Use these patterns:
# No prereqs — arrives fresh, first impressions
trigger: enter_location
tags: [arrival, institutional]
# First lattice-flag moment
prerequisites:
facts:
- fact_id: investigation.manifest_discrepancy
min_confidence: suspects # True from background — detective has the anomaly flagged
tags: [investigation, lattice]
# Sees a person of interest for the first time
trigger: observe_npc
# No prereqs for first sighting — use relationship gating on follow-up lines
tags: [npc, observation]
Quick reference for Sprint 12 content authoring. Full specification: docs/design/knowledge-vocabulary-v01.md