Files
settled-reach/client
jpmschweitzerandClaude Fable 5 b56f6b0bc8 fix(ui): T-1140 overlay bar wraps instead of overflowing; strip dev ids from tooltips
Jeroen's first make atlas hands-on: 17 overlay chips in a single
HBoxContainer row ran off the right screen edge (positioning also
guessed the bar's width with a 520px fallback). The bar is now an
HFlowContainer with ALIGNMENT_END; the viewer gives it everything
right of the header (OVERLAY_BAR_HEADER_RESERVE) and rows wrap
right-aligned — verified via live capture, all 18 chips visible.

OVERLAY_DEFS tooltips leaked dev provenance into player-facing text —
ticket ids (#960, T-960, T-1046, T-1118, T-1119) and decision ids
(D-181, D-226, D-243) mean nothing in-game. Stripped to plain
language; the visibility-ladder semantics (public signal / observable
/ needs corporate contact / needs insider access) stay.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 08:59:08 +02:00
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