Files
settled-reach/decisions
jpmschweitzerandClaude Opus 4.7 bd5355d0a5 docs(decisions): D-226 live-pause inspection harness (agent-navigable real-UI review)
A multi-layer debug/review harness that reuses the real client UI so a human and
an automated agent can inspect deterministic server-computed state by attaching
to the live (auto-pausing) server. Supersedes the offline file-dump idea from
the D-225 discussion — the review tool is the production tool, no divergence,
no stale dumps.

Stack (bottom-up): live-pause substrate (TickRate::Paused + paused-allowlist,
triggered by gameplay_occluded; freezes world phases, keeps the bridge/gen-drain
alive) -> layer-stream proxy (D-225) -> human-visual viewer (#960, additive
overlays; shape=attractor type, color=sub-biome) -> agent channel
(AtlasAgentInterface: JSON observe + named-intent act, headless) -> interactive
capture (reuses the existing tests/run-visual primitive; complements, does not
supersede, the visual-golden regression role).

Consumers: Layer-1 geography now; economics + save-state inspection adopt the
pattern in their phases. Designed with Tyre (channel/pause/headless) + Araminta
(overlay encoding + affordance UX). Rides existing seams — a naming-and-contract
exercise, not a new subsystem.

Tickets: #970 auto-pause, #969 proxy, #960 viewer, #971 agent channel,
#972 capture (build order bottom-up).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 11:24:00 +02:00
..

Decisions

Confirmed decisions, open questions, and rejected alternatives for The Settled Reach.

Decisions are split by domain. Each agent's briefing indicates which files to read. When in doubt about where a decision belongs: if it constrains how we build, it's architecture. If it defines what we build, it's scope. If it defines what the player experiences, it's content or perception. If it defines how the team works, it's process.

Cross-domain decisions live in one file with cross-reference notes in related files. Split threshold: when any file exceeds ~350 lines, review whether it should split.

Domain Files

File Domain Decisions
architecture.md Technical foundation D-008, D-009, D-010, D-012, D-020, D-026, D-030, D-031, D-041, D-042, D-054, D-055, D-066, D-068, D-073, D-085, D-088, D-094, D-096, D-097, D-099, D-100, D-101, D-102, D-103, D-106, D-108, D-109, D-113, D-133, D-134, D-135, D-136, D-137, D-141, D-148, D-149, D-150, D-151, D-152, D-188, D-191, D-192, D-194D-218, D-220
perception.md Player observation D-011, D-015, D-016, D-017, D-018, D-019, D-033, D-035, D-043, D-044, D-045, D-046, D-047, D-048, D-049, D-052, D-056, D-057, D-058, D-059, D-060, D-061, D-067, D-069, D-070, D-071, D-072, D-076, D-077, D-078, D-086
content.md NPC, dialogue, templates D-023, D-024, D-025, D-028, D-029, D-032, D-034, D-035, D-036, D-037, D-050, D-062, D-063, D-064, D-074, D-075, D-084, D-090, D-092, D-093, D-095, D-098, D-104, D-105, D-107, D-121, D-122, D-123, D-124, D-125, D-126, D-127, D-128, D-129, D-130, D-131, D-132, D-138, D-139, D-140, D-142, D-147
scope.md Game concept, prototype D-001, D-003, D-005, D-006, D-007, D-013, D-014, D-027, D-038, D-039, D-051, D-053, D-065, D-087, D-089, D-091, D-114, D-115, D-116, D-117, D-118, D-119, D-120, D-145, D-146, D-153, D-154, D-155, D-156, D-157
economics.md Economics layer, currencies, corporations, simulation D-171, D-172, D-173, D-174, D-175, D-176, D-177, D-178, D-179, D-180, D-181, D-182, D-183, D-184, D-185, D-186, D-187, D-189, D-190
process.md Team, workflow D-004, D-021, D-022, D-040, D-221
questions.md Open questions (index) Q-001 through Q-094
questions-architecture.md Technical questions Q-001, Q-006, Q-009, Q-018Q-023, Q-029, Q-030, Q-046, Q-059, Q-060, Q-063Q-094
questions-perception.md Observation questions Q-003, Q-014, Q-016, Q-024Q-026, Q-051, Q-053, Q-054
questions-content.md Narrative questions Q-010, Q-012Q-015, Q-017, Q-028, Q-031, Q-033, Q-040Q-045, Q-047Q-050, Q-052, Q-056, Q-057, Q-WTF-039, Q-WTF-040, Q-WTF-041
questions-scope.md Scope questions Q-002, Q-004, Q-005, Q-007, Q-008, Q-011, Q-027, Q-032, Q-034Q-039, Q-058, Q-061, Q-062
rejected.md Rejected alternatives R-001 through R-011

Querying Decisions

The SQLite database contains a decisions table synced from these files. Common queries:

# All active architecture decisions
tooling/db/sqlite-query "SELECT id, title FROM decisions WHERE domain='architecture' AND status='active'"

# Decisions without implementing tickets
make decisions-orphan

# Decision coverage by domain
make decisions-coverage

Adding a Decision

  1. Edit the appropriate domain file
  2. Follow the existing format (### D-NNN: Title heading)
  3. Commit — the pre-commit hook runs decisions-sync automatically
  4. Update relevant agent briefings if needed

Maintained by Qatux.