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settled-reach/docs/briefings/dudley.md
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jpmschweitzerandClaude Opus 4.6 93abd9b9d0 docs(workshops): complete Knowledge Graph & Information Boundaries workshop
Two-round workshop producing D-041 (Knowledge Graph Data Model):
- Round 1: independent analyses from Dudley, Gestalt, SI, Tyre, Paula
- Round 2: synthesis resolving debates + Gestalt mechanics validation

Key decisions:
- 4-level confidence hierarchy (Suspects < KnowsOf < KnowsDetails < Direct)
- BTreeMap for deterministic iteration (D-010 principle 4)
- Per-entity Component model, not centralized Resource
- StableEntityId + EntityRegistry for save/load stability (partial Q-019)
- Sprint 2 stub: structs + direct observation + basic decay (~6.5 dev-days)

Resolved Q-016 (knowledge hierarchy), raised Q-024/Q-025/Q-026.
Created tickets #361-#368 under epic #351, reconciled #49 children.
Updated sprint 2 briefings, agent briefings, and decision files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 23:24:37 +01:00

3.1 KiB

Dudley - Project Briefing

Last updated: 2026-02-11

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020: Rust/bevy_ecs server). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete. Knowledge Graph & Information Boundaries Workshop complete (D-041).

Status

STANDBY. This briefing will be populated when backend/engine implementation begins.

Key Decisions for Your Domain

Read decisions/architecture.md (primary) and decisions/content.md (NPC model). Key decisions:

  • D-010: Four architectural principles (client-server, info boundaries, deterministic sim, input events)
  • D-020: Rust simulation server with bevy_ecs, MessagePack protocol to Godot client
  • D-024: NPC ECS model (10 axes + CombatCapability component)
  • D-026: Simulation tier engine (Active/Background/State-saved/Ungenerated, timestamp LRU)
  • D-030: Testability architecture (hybrid Rust tests, deterministic replay critical)
  • D-031: Time system (10 ticks = 1 game-minute, 4 day phases)

Development Workflow

See docs/DEVOPS.md for full procedures. Your key targets:

  • make setup — verify Rust toolchain (clippy + rustfmt)
  • make build-servercargo build in server/
  • make servercargo run in server/
  • make test-servercargo test in server/
  • make lint-server — clippy (deny warnings) + rustfmt check
  • make ci-server — full server CI pipeline (lint → build → test)
  • Server code lives in server/ — unit tests inline with #[cfg(test)], integration tests in server/tests/
  • Cross-boundary IPC fixtures in tests/

Workshop Decisions (relevant to server implementation)

  • D-034: THE FRIEND ECS spec — 14 ECS components defined for production-level NPCs (NpcIdentity, Want, Secret, Relationships[3], ToleranceThreshold, DailyRoutine, InformationInventory, Contentment, PersonalityTraits, TellState, SkillSet, AccessTierMap, TriangleMembership, MoodState)
  • D-035: Converged tag taxonomy (6+3) — dialogue selection pipeline: access (hard filter) → situation (context filter) → trust (hard filter) → mood+topic (weighted selection). Server implements pipeline.
  • D-038: Audio architecture — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer. Server emits sound events.
  • D-041: Knowledge Graph Data Model — Per-entity KnowledgeGraph Component with BTreeMap storage (deterministic). 4-level confidence hierarchy (Suspects/KnowsOf/KnowsDetails/Direct). StableEntityId + EntityRegistry for stable entity references. Event-driven updates via KnowledgeEventQueue. Sprint 2 scope: data structures + direct observation + basic decay + observer snapshot integration (#112). Canonical Rust structs at docs/workshops/knowledge-graph-information-boundaries/round2-synthesis.md Part 3.

Key Documents

  • decisions/ - domain-split decision files (see decisions/README.md for index)
  • docs/DEVOPS.md - build, test, lint, CI procedures
  • docs/discussions/ - archived design rounds