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settled-reach/client/ui/monologue_display.tscn
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jpmschweitzerandClaude Opus 4.6 603c24e177 feat(client): initialize Godot 4 project boilerplate (epic #277)
Set up the complete Godot 4.6 client foundation as a pure renderer (D-020):
- project.godot with 2D rendering, autoloads, input actions
- Main scene: Game > World (TileMapLayer, Entities, FogOverlay) + Camera2D + UILayer
- Autoloads: SimBridge (connection state machine + test mode), GameState, InputMapper
- Rendering stubs: WorldRenderer, EntityRenderer, FogRenderer
- UI stubs: HUD (health/perception/time), Minimap, MonologueDisplay
- Input mapping: WASD/arrows, E (interact), Tab (perception), Esc (menu), Space (pause)
- gdUnit4 smoke tests: scene loads, autoloads registered (2/2 passing)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:52:27 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://bj8y4v2nx7k5m"]
[ext_resource type="Script" path="res://ui/monologue_display.gd" id="1_monologue"]
[node name="MonologueDisplay" type="Control"]
layout_mode = 3
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -150.0
grow_horizontal = 2
grow_vertical = 0
mouse_filter = 2
script = ExtResource("1_monologue")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_left = 100.0
offset_right = -100.0
offset_bottom = 120.0
grow_horizontal = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer"]
layout_mode = 2
theme_override_constants/margin_left = 16
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 16
theme_override_constants/margin_bottom = 12
[node name="RichTextLabel" type="RichTextLabel" parent="PanelContainer/MarginContainer"]
layout_mode = 2
bbcode_enabled = true
text = "Internal monologue will appear here..."
fit_content = true
scroll_active = false