- Register KnowledgePlugin in main.rs and game_loop test (Tyre critical) - Add KnowledgeGraph component to player spawn (Tyre critical) - Reset Stale -> Active on fresh direct observation (Hoshe warning) - Make registry/queue non-optional in emit_observation_events (Tyre/Hoshe) - Add tracing::warn for missing EntityRegistry entries (Hoshe warning) - Replace HashSet with Vec for small entity ID lookups (Hoshe suggestion) - Add const static assertion for KnowledgeConfidence ordering (Hoshe) - Add is_empty() and known_facts_iter() to KnowledgeGraph (Tyre) - Add decay_skips_non_minute_ticks and observe_resets_stale tests (Hoshe) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
87 lines
3.4 KiB
Rust
87 lines
3.4 KiB
Rust
//! E2E integration test: full game loop with input processing and snapshot generation
|
|
//! Tests the complete pipeline: client sends input -> server processes -> server sends snapshot
|
|
|
|
use bevy_app::prelude::*;
|
|
use settled_reach_server::bridge::framing::{read_framed, write_framed};
|
|
use settled_reach_server::bridge::tcp::TcpBridge;
|
|
use settled_reach_server::bridge::types::*;
|
|
use settled_reach_server::bridge::{BridgePlugin, BridgeResource};
|
|
use settled_reach_server::knowledge::{KnowledgeGraph, KnowledgePlugin};
|
|
use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
|
|
use settled_reach_server::simulation::SimulationPlugin;
|
|
use std::io::{BufReader, BufWriter};
|
|
use std::net::{TcpListener, TcpStream};
|
|
use std::thread;
|
|
|
|
#[test]
|
|
fn player_moves_north_through_full_pipeline() {
|
|
// Bind listener first — port guaranteed ready, no sleep needed
|
|
let listener = TcpListener::bind("127.0.0.1:0").expect("bind listener");
|
|
let server_addr = listener.local_addr().expect("get local addr");
|
|
|
|
// Spawn server thread
|
|
let server_handle = thread::spawn(move || {
|
|
let bridge = TcpBridge::accept_on(listener).expect("accept connection");
|
|
|
|
// Build app
|
|
let mut app = App::new();
|
|
app.add_plugins(SimulationPlugin);
|
|
app.add_plugins(BridgePlugin);
|
|
app.add_plugins(KnowledgePlugin);
|
|
app.insert_resource(BridgeResource::new(bridge));
|
|
app.insert_resource(WalkabilityMap::new(32, 32, 1));
|
|
app.world_mut().spawn((
|
|
PlayerCharacter,
|
|
TilePosition::new(16, 16, 0),
|
|
KnowledgeGraph::new(),
|
|
));
|
|
|
|
// Run one tick: receive input, process, validate movement, generate snapshot, send
|
|
app.update();
|
|
});
|
|
|
|
// Client: connect and send input (no sleep — listener was pre-bound)
|
|
let stream = TcpStream::connect(server_addr).expect("client connect");
|
|
let mut reader = BufReader::new(stream.try_clone().expect("clone for reader"));
|
|
let mut writer = BufWriter::new(stream);
|
|
|
|
// Send PlayerInput: MoveNorth at tick 0
|
|
let inputs = vec![PlayerInput {
|
|
tick: 0,
|
|
action: PlayerAction::MoveNorth,
|
|
}];
|
|
let payload = rmp_serde::to_vec_named(&inputs).expect("serialize inputs");
|
|
write_framed(&mut writer, &payload).expect("send inputs");
|
|
|
|
// Receive ObserverSnapshot
|
|
let response = read_framed(&mut reader)
|
|
.expect("read snapshot")
|
|
.expect("not EOF");
|
|
let snapshot: ObserverSnapshot =
|
|
rmp_serde::from_slice(&response).expect("deserialize snapshot");
|
|
|
|
// Snapshot captures state at end of tick 0 (before advance_tick increments to 1)
|
|
assert_eq!(snapshot.version, 2);
|
|
assert_eq!(snapshot.tick, 0);
|
|
assert_eq!(snapshot.entities.len(), 1);
|
|
|
|
// v2 fields populated
|
|
assert_eq!(snapshot.game_time.day, 0);
|
|
assert_eq!(snapshot.game_time.day_phase, settled_reach_server::simulation::time::DayPhase::Morning);
|
|
assert!(!snapshot.game_time.paused);
|
|
|
|
let player_entity = &snapshot.entities[0];
|
|
// Player started at (16, 16, 0), moved north (y-1) to (16, 15, 0)
|
|
// Render coords: (16.5, 15.5, 0)
|
|
assert_eq!(player_entity.x, 16.5);
|
|
assert_eq!(player_entity.y, 15.5);
|
|
assert_eq!(player_entity.z, 0);
|
|
assert!(matches!(player_entity.kind, EntityKind::Player));
|
|
assert!(matches!(player_entity.visibility, VisibilitySector::Forward));
|
|
|
|
// Clean up
|
|
drop(reader);
|
|
drop(writer);
|
|
server_handle.join().expect("server thread panicked");
|
|
}
|