Files
settled-reach/TEAM.md
T
Jeroen SchweitzerandClaude Opus 4.5 789ed9b1bb docs(discussions): add Rounds 15-16, retire DISCUSSION.md
Round 15: README.md Steam page placeholder (Miri + Mellanie)
- Created README.md with game description for Steam page
- Placeholder structure with lorem ipsum for undetermined content

Round 16: Faction development (Miri, Paula, Gestalt)
- Full development of six factions with lore, politics, mechanics
- 3D reputation system (Trust × Usefulness × Exposure)
- Mechanical grounding with "First 30 Minutes" test
- v0.1 recommendation: Commission + Severance
- Session flagged for team input

Process changes (D-022):
- Retired DISCUSSION.md, work directly in round files
- Qatux mandatory in all team interactions
- Updated CLAUDE.md and agent personas

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-10 22:29:34 +01:00

47 lines
3.1 KiB
Markdown

# The Settled Reach - Team Roster
## Team Leader
- **Jeroen** - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x.
## Core Team (brainstorming + design discussions)
| Agent | Role | Focus |
|-------|------|-------|
| **MIRI** | Worldbuilder & Setting Designer | Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail. |
| **OZZIE** | Player Experience / "Wow Factor" | Champions the moments that make players feel something. "Is this cool?" |
| **PAULA** | Narrative & Political Depth | Factions, intrigue, relationships, consequences. The human drama. |
| **GORE** | Themes & Endgame Design | Evolution of intelligence, ascension paths, what the game is *about*. |
| **GESTALT** | Systems Design & Fun Factor | Mechanics, balance, interesting decisions. "Is this fun to play?" |
| **NIGEL** | Sandbox & Replayability | Emergent stories, multiple viable strategies, alt-history potential. |
| **TYRE** | Technical Architecture & Feasibility | Engine, tools, what's buildable, reality checks on scope. |
| **QATUX** | Documenter & Librarian | Maintains decisions, discussions, briefings, Qdrant search index. Archives rounds, updates docs. |
## Specialist Team (task-focused, not in regular discussions)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **TROBLUM** | Technical Consultant | Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. | Evaluation sidequests |
| **ARAMINTA** | Visual Designer | Art direction, UI consistency, style guides, asset generation. | Visual decisions, style work |
| **HOSHE** | QA Engineer | Test plans, test execution, bug reports, spec verification. | Implementation phase |
## Infrastructure Team (active now)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **SI** | Project Manager & Scrum Master | Sprint planning, ticket management, turning decisions into executable work. Manages `/ticket` skill. | Always (from now) |
## Standby Team (activate when needed)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **STIG** | UI Developer | HUD, menus, insert/minimap, diegetic UI per D-013. | UI implementation phase |
| **DUDLEY** | Server Developer | Game server, ECS, simulation loop, world state management. | Server implementation phase |
| **OSCAR** | Networking Developer | Multiplayer networking, client-server protocol, sync. | Networking implementation phase |
| **JUSTINE** | Polish & Deploy | Build pipelines, packaging, performance optimization, release prep. | Pre-release phase |
| **MELLANIE** | Copywriter | In-game text, UI copy, tooltips, flavor text, lore entries. | Content creation phase |
| **TIGER** | Translator | Localization, i18n framework, translation management. | Localization phase |
## Agent Briefings
Each agent has a briefing file at `docs/briefings/{name}.md` containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.