Economics simulation sprint — skeleton binary through corporate agents. 13 tickets across server/copy/client/ci. Stability tests (D-179) are the sprint exit condition. Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
45 lines
2.5 KiB
Markdown
45 lines
2.5 KiB
Markdown
# Sprint 33: Pecunia — Client Tasks
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**Goal:** Full economics simulation running — Leontief production, spatial price equilibrium, currency zones, corporate behavioral agents across all three corporation tiers, stability tests passing.
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**Branch:** `sprint-33/client`
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**Agents:** Stig (UI dev)
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## New Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #818 | Create icon_tint.gdshader for runtime icon recoloring | — |
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Use `tooling/db/ticket show <id>` for full ticket details.
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## Key Decisions
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- `decisions/architecture.md` — D-169 (implant UI component library), D-170 (HUD visibility groups)
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## Notes
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**#818 — Create icon_tint.gdshader for runtime icon recoloring**
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- The implant HUD icon set (D-086, #795) references `icon_tint.gdshader` for runtime color replacement via ShaderMaterial. This shader was assumed to exist but was not authored during Sprint 32.
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- The shader must handle two icon types:
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- **Stroke-based icons** (majority of the set) — the icon is drawn as colored outlines/strokes on a transparent background. Recolor by replacing the stroke color at runtime.
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- **Fill-based icons** (health cross, at minimum) — the icon is a solid filled shape. Recolor the fill.
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- Integration spec: `docs/design/icon-set-v01.md` section 3.2 details the Godot ShaderMaterial parameter interface. Read that section before writing the shader.
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- Placement: `client/ui/implant/` or `client/shaders/` — check where other shaders live in the client tree and follow the existing convention.
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- The shader takes a `ShaderMaterial` parameter (the tint color) and outputs a recolored version of the source texture, preserving alpha. The icon textures are single-color SVG exports — the shader replaces the source color, not a specific channel.
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- Test by attaching to an `ImplantDataRow` or standalone `TextureRect` with one of the HUD icon textures. Verify both stroke and fill icon types recolor correctly at all implant theme semantic colors (`ACCENT_ACTIVE`, `ACCENT_POSITIVE`, `ACCENT_NEGATIVE`, `ACCENT_WARNING`, per `client/ui/implant/default_implant.tres`).
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- This is a standalone task — no server-side dependencies.
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## Dependency Chain
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```
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#818 (icon_tint.gdshader) → standalone
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```
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## PR Workflow
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When ready to submit, create a PR with `tea` CLI. **All flags are required** to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
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```bash
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tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(ui): description" --description "body" --base main --head sprint-33/client
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```
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