Scoped the vertical slice: 16 EntityKnowledge keys, v0.1 mechanical NPC mapping, YAML content format, 7-verb interaction model, server- authoritative pause, 38 tickets created across copy/server/client/ci. 20 decisions (D-042 through D-061). 8 agents, 2 rounds + closing. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
29 KiB
Round 1 Tracking — Qatux (Documenter)
v0.1 Content Scoping Workshop
Status: All 7 responses received (Gestalt, Paula, Tyre, Mellanie, Stig, Dudley, SI). Round 1 complete. Date: 2026-02-12
1. Agreements (Consensus Items)
These items have clear consensus across respondents and could be decided immediately:
| # | Item | Supporters | Status |
|---|---|---|---|
| A-01 | Drin promoted to Tier 2 | Gestalt (unambiguous yes), Paula (full Tier 2 profile drafted), Mellanie (implicitly — budgets Drin as Tier 2) | Ready to decide |
| A-02 | THE NOBODY mechanic deferred to v0.2; data ships in v0.1 | Gestalt (explicit: ship data, defer mechanic), Dudley (NobodyState deferred per brief) | Ready to decide |
| A-03 | YAML as content format (with dissent — see D-01) | Tyre (detailed rationale), Stig (accepts server-sent text), Mellanie (needs author-readable format) | Needs resolution with Dudley |
| A-04 | 7-interaction minimum (Move, Look, Monologue, Examine Object, Examine NPC, Talk, Overhear) | Gestalt (designed it), Stig (UI for each), Dudley (server events for each) | Ready to decide |
| A-05 | ~200 monologue lines total (~100 per character) | Mellanie (80-110 per character, detailed math), Gestalt (implicitly validates via wow moment mapping) | Ready to decide |
| A-06 | ~695 total authored content items for v0.1 | Mellanie (200 monologue + 350 dialogue + 50 environmental + 20 ticker + 50 UI + 25 PC-as-NPC) | Needs validation from others |
| A-07 | 5 triangles: 3 active forks, 2 passive tensions | Gestalt (explicit table: T1/T2/T4 active, T3/T5 passive), Paula (aligns with triangle fork detail) | Ready to decide |
| A-08 | Naia Tamm needs MIRROR-specific voice samples | Mellanie (5 samples written), Paula (naming cascade planned) | Ready to decide |
| A-09 | Content directory: global/ + districts/ top-level split |
Tyre (detailed tree), Dudley (load sequence matches), Gestalt (aligns with Wiki Review consensus) | Ready to decide |
| A-10 | Dialogue files by location + role, not by NPC | Tyre (explicit design choice, per D-035) | Needs validation from Dudley, Gestalt |
| A-11 | THE FRIEND arc is the critical path for v0.1 | Tyre (Tier 4 risk, "everything converges on wow moment #3"), Dudley (FriendArc is the sole pattern-specific component), Gestalt (maps all wow moments to FRIEND), Mellanie (writes FRIEND content first) | Consensus |
| A-12 | Client receives text from server, doesn't load content files directly | Stig (explicit: "server selects, client renders"), Dudley (server authoritative over dialogue/monologue selection), Tyre (aligns with D-010 information boundary) | Ready to decide |
| A-13 | Single-action interaction prompt (no radial menus) | Stig (explicit: "single prompt, press E"), Gestalt (context-sensitive prompt table) | Ready to decide |
| A-14 | PC-as-NPC required for v0.1 | Gestalt (missing from IN list, adds it), Paula (Gap 1: profiles missing, must be authored), Mellanie (budgets ~25 items) | Ready to decide |
| A-15 | News ticker required for v0.1 | Gestalt (missing from IN list, wow moment #5), Stig (world-space implementation), Mellanie (budgets ~20 items) | Ready to decide |
| A-16 | Time progression required for v0.1 | Gestalt (missing from IN list, dependency for routines), Dudley (DayPhase already exists), Stig (HUD display designed) | Ready to decide |
| A-17 | Self-contained triangle forks for v0.1 (no cross-triangle cascade) | Tyre (explicit scope control recommendation, "strongly recommend self-contained") | Needs validation from Gestalt |
2. Disagreements (Require Resolution)
D-01: Content File Format — YAML vs. RON
| Position | Advocate | Argument |
|---|---|---|
| YAML | Tyre | Author readability, native multi-line text, JSON Schema validation, any language can emit it, 1.5ms parse difference irrelevant |
| RON | Dudley | Structured + typed data, all examples in RON format, mentions "Tyre's call on format" suggesting deference but preference for RON |
Impact: Affects every content file, loader implementation, validation pipeline, generator output format.
Note: Dudley writes "Tyre's call on format" in his response, which suggests he'll defer. But his manifest example uses content/manifest.ron and all NPC profile examples are in RON. The two proposals need reconciliation before implementation.
D-02: NPC Pattern/Motivation Mapping — 10 of 17 NPCs Disagree
This is the largest disagreement in Round 1. Gestalt and Paula independently mapped all 17 NPCs. They agree on 7 and disagree on 10.
Full Comparison Table
| # | NPC | Tier | Gestalt Pattern | Paula Pattern | Match? | Gestalt Motivation | Paula Motivation | Match? |
|---|---|---|---|---|---|---|---|---|
| 1 | Kael Davan | T1 | FRIEND | FRIEND | YES | OPERATOR | OPERATOR | YES |
| 2 | Sera Venn | T1 | FRIEND | FRIEND | YES | WITNESS | WITNESS | YES |
| 3 | Naia Tamm | T1* | MIRROR | MIRROR | YES | CIVILIAN | CIVILIAN | YES |
| 4 | Voss | T2 | SYSTEM | SYSTEM | YES | OPERATOR | HANDLER | NO |
| 5 | Lera Sessik | T2 | ANCHOR | ANCHOR | YES | OPERATOR | OPERATOR | YES |
| 6 | Torek Lintar | T2 | CATALYST | CATALYST | YES | CIVILIAN | CIVILIAN | YES |
| 7 | Devra | T2 | THRESHOLD | THRESHOLD | YES | HANDLER | OPERATOR | NO |
| 8 | Maret Korr | T2 | SYSTEM | WITNESS | NO | WITNESS | SKEPTIC | NO |
| 9 | Resha | T2 | CATALYST | CATALYST | YES | SKEPTIC | CIVILIAN | NO |
| 10 | Renn | T2 | THRESHOLD | THRESHOLD | YES | OPERATOR | OPERATOR | YES |
| 11 | Pell | T2 | CATALYST | CATALYST | YES | TURNCOAT | TURNCOAT | YES |
| 12 | Harek | T2 | GHOST | ANCHOR | NO | HANDLER | HANDLER | YES |
| 13 | Drin | T2 (promoted) | REMNANT | SYSTEM | NO | TURNCOAT | TURNCOAT | YES |
| 14 | Sess | T3 | ANCHOR | NOBODY | NO | CIVILIAN | CIVILIAN | YES |
| 15 | Olin | T3 | CATALYST | CATALYST | YES | SKEPTIC (dual) | CIVILIAN | NO |
| 16 | Sabel | T3 | THRESHOLD | GHOST | NO | OPERATOR | OPERATOR | YES |
| 17 | Tav | T3 | SYSTEM | NOBODY | NO | CIVILIAN | OPERATOR | NO |
Summary: 7 full agreements, 4 pattern-only disagreements, 2 motivation-only disagreements, 4 both-disagree cases.
Analysis of Each Disagreement
| NPC | Disagreement | Gestalt's Reasoning | Paula's Reasoning | Assessment |
|---|---|---|---|---|
| Voss (motivation) | OPERATOR vs HANDLER | "Running the schedule that enables smuggling" | "Manages operations, applies scheduling pressure" | Both defensible. Gestalt sees Voss as OPERATING the system; Paula sees Voss as HANDLING people through scheduling authority. Voss arguably does both. |
| Devra (motivation) | HANDLER vs OPERATOR | "Managing operations from above" = HANDLER | "Running the external coordination" = OPERATOR | Swapped vs Voss. Gestalt sees Devra as a handler (pressure from above), Paula sees Devra as running things (operational). |
| Maret (both) | SYSTEM+WITNESS vs WITNESS+SKEPTIC | "Institutional scheduler... saw discrepancies" | "Accidentally witnessed discrepancies... doubts the system" | Core question: is Maret primarily a SYSTEM embodiment (institutional role) or a WITNESS (defined by what she saw)? Motivation: does she WITNESS (passive) or SKEPTIC (active questioning)? |
| Resha (motivation) | SKEPTIC vs CIVILIAN | "Doubts the 'mind your business' culture" | "Not suspicious — just curious" | Key difference: Gestalt interprets Resha's questions as genuine skepticism; Paula interprets them as innocent curiosity (CIVILIAN). |
| Harek (pattern) | GHOST vs ANCHOR | "Shapes events through debt leverage, not direct membership" | "Embodies complacent contentment — but unconsciously creates tools" | Gestalt sees Harek's indirect influence as GHOST-like; Paula sees Harek's comfortable contentment as ANCHOR-like. Both are valid reads of different aspects. |
| Drin (pattern) | REMNANT vs SYSTEM | "Remembers when the job was just a job" | "The dock inspector IS the inspection system" | Gestalt foregrounds Drin's nostalgia; Paula foregrounds Drin's institutional role. SYSTEM seems mechanically stronger (his compromise corrupts the system). |
| Sess (pattern) | ANCHOR vs NOBODY | "Quiet contentment behind the bar" | "Social wallpaper... background that could become foreground" | Gestalt sees Sess as genuinely content (ANCHOR at T3); Paula sees Sess as currently invisible (NOBODY). Depends on whether ANCHOR can be T3. |
| Olin (motivation) | SKEPTIC (dual) vs CIVILIAN | "Asks questions with ambiguous intent" = SKEPTIC | "Uninvolved (as far as anyone knows)" = CIVILIAN | Gestalt gives Olin dual motivation (ambiguity IS the character). Paula keeps it simpler. |
| Sabel (pattern) | THRESHOLD vs GHOST | "Off-station gatekeeper of supply chain" | "Absent power — off-station, never fully present" | Gestalt sees Sabel as a gatekeeper (THRESHOLD); Paula sees Sabel as absent power (GHOST). Both are right about different functions. |
| Tav (both) | SYSTEM+CIVILIAN vs NOBODY+OPERATOR | "Ring lookout following procedure... lowest rung" | "Peripheral, barely visible... running lookout operations" | Gestalt sees a system functionary; Paula sees a background figure doing a job. |
Resolution path: These disagreements reflect genuinely different analytical lenses. Gestalt maps from mechanical function (what does this NPC do in the system?). Paula maps from narrative weight (what does this NPC mean to the story?). Round 2 should produce a single canonical mapping with explicit rationale per NPC.
D-03: Smuggler EntityKnowledge Keys — 4 New vs 8 New
| Position | Advocate | Keys |
|---|---|---|
| 4 new keys (+ 2 existing repurposed, + 2 deferred) | Gestalt | New: exposure_risk, loyalty_assessment, cover_integrity, moral_weight. Repurposed: trust_level → trust_read, secret_held → leverage_held. Deferred: social_debt, loyalty_conflict. |
| 8 new keys (all as new additions) | Paula | All 8 as separate new keys: trust_read, exposure_risk, loyalty_assessment, leverage_held, social_debt, moral_weight, cover_integrity, loyalty_conflict |
Key difference: Gestalt argues trust_read and leverage_held already exist as trust_level and secret_held with per-character interpretation. Paula treats them as distinct keys. Gestalt also defers social_debt (no time for favor economy in 30min) and loyalty_conflict (inferable from existing keys).
Impact: Affects knowledge graph schema, smuggler monologue prerequisite vocabulary, content authoring complexity.
D-04: Examine NPC vs Talk — Separate or Combined?
| Position | Advocate | Argument |
|---|---|---|
| Separate interactions (E to Examine, F to Talk) | Gestalt | Detective loop: examine first → talk later. Smuggler loop: talk first → examine when suspicious. Collapsing them breaks both loops. |
| Single primary action (context determines) | Stig | "Default to Talk for NPCs, Examine for objects, handle edge cases when they arise." Asks Gestalt to confirm. |
Impact: Directly affects UI design, keybinding, server interaction pipeline. Note: Not a strong disagreement — Stig asks the question, Gestalt has a firm answer. Needs explicit decision.
D-05: Knowledge Panel Pause Behavior
Stig asks: "Does opening the knowledge panel pause the game? Semi-pause?"
- Stig leans toward semi-pause (10% simulation speed)
- No response from Gestalt yet in this round
3. Open Questions (From Respondents)
From Gestalt
- Q: Should triangle forks cascade across triangles in v0.1? (Tyre says no — self-contained)
From Paula
- Q: Other wiki gaps? (She identified 7 additional gaps beyond the brief's list — see section 7)
- Q: Harek's structural role — formalize as triangle member or "external pressure node"?
From Tyre
- Q: Protocol evolution v2 → v3 — sign-off needed for new ObserverSnapshot fields
- Q: Line previewer CLI — when to build? (Early, per his recommendation)
From Mellanie
- Q: Confirm monologue guide examples as canonical PC voice registers? (Blocks all monologue authoring)
- Q: Maximum monologue line length? (She needs char limits from Stig — Stig proposes ~160 chars/2 lines)
- Q: Smuggler internal voice register — how terse? How operational?
- Q: Detective internal voice register — how clinical? How institutional?
From Stig
- Q: IPC message format for state updates? (For Dudley)
- Q: Server sends full text or line IDs? (Stig prefers full text — keeps client thin)
- Q: Lattice panel diegetic styling — how far in v0.1? (For Araminta)
- Q: Monologue text colors per character — conflict with D-033 entity palette? (For Araminta)
From Dudley
- Q:
PlayerAction::Interactis currently a no-op — needs extension (protocol change) - Q: Need Tyre sign-off on ObserverSnapshot v2 → v3 protocol evolution
4. Scope Boundary — Revised IN/OUT
Gestalt's Additions to IN (4 items)
| Added Item | Rationale | Cross-Support |
|---|---|---|
| News ticker | Required for wow moment #5 | Stig (designed world-space implementation), Mellanie (budgeted 20 items) |
| PC-as-NPC | Required for divergence reveal (wow moment #4) | Paula (identified as Gap 1), Mellanie (budgeted 25 items) |
| Time progression | Required for NPC routines, shift transitions | Dudley (DayPhase exists), Stig (HUD designed) |
| Relationship state transitions | Required for FRIEND arc (Friendly → PersonOfInterest) | Dudley (RelationshipState in knowledge graph) |
Gestalt's Additions to OUT (5 items)
| Excluded Item | Rationale | Risk if not excluded |
|---|---|---|
| Inventory system | Evidence is knowledge, not physical items | Feature creep ("pick up the manifest") |
| Stealth mechanics | Social stealth, not mechanical stealth | Immersive sim instincts will demand it |
| Combat system | Not in D-027 criteria | Ate scope from other features |
| Player-facing save/load | Session-based 30-minute slice | Dev-mode save fine, player-facing deferred |
| Lattice modification/upgrade | Contraband IS lattice components but player can't use them | "Can the player use smuggled mods?" No. |
5. Content Volume Estimates (Mellanie)
| Category | Items | Priority |
|---|---|---|
| Monologue pools (2 characters) | ~200 lines | Critical |
| NPC dialogue | ~350 lines | Critical |
| Environmental text | ~50 items | High |
| News ticker | ~20 items | Medium |
| UI microcopy | ~50 strings | High |
| PC-as-NPC content | ~25 items | Medium |
| TOTAL | ~695 |
Authoring order (Mellanie's proposed sequence):
- THE FRIEND: Kael content pack (~100 lines) — exercises every pipeline
- THE FRIEND: Sera content pack (~100 lines)
- THE MIRROR: Naia Tamm (~60-70 lines)
- Tier 2 NPCs (~100-150 lines: Voss, Lera, Torek, Maret)
- Environmental text + ticker (~70 items)
- Remaining monologue fill (top up to ~200)
- UI copy + tutorial monologue (~50 strings)
- Tier 3 background + PC-as-NPC (~50 items)
6. Technical Risk Assessment (Tyre)
| Feature | Risk | Primary Factor | Mitigation |
|---|---|---|---|
| WASD + collision | Low | None significant | Already built |
| 3 social sites | Low | Art (not v0.1 concern) | Functional boxes |
| NPC routines | Low-Medium | Content authoring time | Start schedules early |
| Knowledge graph | Medium | Downstream dependency chain | Sprint 2 narrow scope |
| 2 playable characters | Medium | Content volume doubling | Content validation tooling |
| Context-sensitive interaction | Medium | Dialogue selection tuning | Line previewer CLI |
| Monologue system | High | Trigger detection + prerequisite eval | Simple AND-only prerequisites |
| THE FRIEND arc | High | Integration of all systems | Dedicated integration test |
| 5 triangle forks | Medium-High | Cascade complexity | Self-contained forks |
| 6 wow moments | Varies | #3 is the critical path | Prioritize everything unblocking #3 |
Critical path: Knowledge graph → Contradiction detection → FRIEND phase transitions → Spatial staging → Monologue trigger → Monologue display → FRIEND content authored and loaded.
What will take longer than expected (Tyre's warnings):
- Monologue prerequisite tuning (gap between "works" and "feels right")
- Dialogue selection weighting (same tuning problem)
- Spatial staging for THE FRIEND (Kael in Corridor B-7 when player is nearby, without feeling scripted)
- Content conversion (17 NPC wiki profiles → YAML, ~2-3 full days)
7. Wiki Gaps Identified (Paula)
Beyond the 5 issues in the brief, Paula identified 7 additional gaps:
| # | Gap | Blocks | Priority |
|---|---|---|---|
| Gap 1 | PC-as-NPC profiles missing | Server entity spawning, dialogue, monologue about other PC | Critical |
| Gap 2 | Monologue content pool — zero authored lines | Monologue system integration testing | Critical |
| Gap 3 | NPC routine YAML layer missing | Server NPC scheduling, deviation detection | Critical |
| Gap 4 | Triangle fork decision points not mechanically specified | Storyteller triggers, dialogue branching | High |
| Gap 5 | FactId catalog — smuggler path entries sparse | Knowledge graph population, monologue prerequisites | High |
| Gap 6 | Location files lack smuggler operational detail | Environmental monologue triggers, spatial gameplay | Medium |
| Gap 7 | Harek has no triangle membership despite T2 role | Triangle 2/5 formalization | Medium |
8. ECS / Server Architecture (Dudley)
Components Proposed
| Component | Purpose | v0.1? |
|---|---|---|
ThematicPattern |
System A tag (9 patterns) | Yes |
FunctionalMotivation |
System B tag (6 motivations) | Yes |
FriendArc |
THE FRIEND phase tracking, contradiction detection | Yes (Kael, Sera only) |
ContentTier |
Tier1/Tier2/Tier3 simulation depth | Yes |
AccessTierMap |
D-028 Layer 1 dialogue access filtering | Yes |
TrustLevels |
D-028 Layer 3 gossip gating | Yes |
TriangleMembership |
Triangle role references per NPC | Yes |
NpcRoutine |
Schedule-based movement (DayPhase → position) | Yes |
MoodState |
D-035 mood tag for dialogue selection | Yes |
NobodyState |
Promotion stages + interaction counter | Deferred |
GhostInfluence |
Off-stage influence | Deferred |
CatalystTrigger |
Arrival/disruption event chain | Deferred |
Key Design Principle (Dudley)
"Pattern and motivation are tags for content selection, not unique simulation subsystems. THE FRIEND is the sole exception in v0.1 because its arc progression is load-bearing."
What Dudley Can Build Now (No Content Dependency)
- Content loader framework (Phase 1-6 skeleton)
- Proximity trigger system
- Interaction event pipeline
- Dialogue selection pipeline (D-035 tag filtering)
- Monologue trigger system
- NPC routine scheduler
- FriendArc phase transition logic
- All with fixture/synthetic data
What Dudley Cannot Build Without Content
- Actual NPC spawning (needs profiles in structured format)
- Real dialogue/monologue testing (needs authored lines)
- NPC routine pathfinding (needs district spatial layout)
- Overheard conversations (needs NPC-NPC scripts)
- FactId catalog (needs machine-readable version)
- Triangle escalation logic (needs formal conditions)
9. UI Architecture (Stig)
v0.1 UI Bill of Materials
| Element | Priority | Effort |
|---|---|---|
| Monologue renderer | P0 (must ship) | Medium |
| Interaction prompt | P0 | Low |
| Dialogue panel | P0 | Medium |
| Entity color system | P0 | Low |
| HUD bar (location + time) | P1 (placeholder OK) | Low |
| Minimap | P1 | Medium |
| Knowledge panel | P1 | Medium |
| News ticker (world-space) | P1 | Low |
| Fog rendering | P0 (shared with server) | High |
Total: ~9 scenes, ~9 scripts, 2 shaders.
Key Design Decisions (Stig)
- Center of screen is sacred (no permanent UI)
- Monologue: bottom-left, 40% width, fades in/out, character-tinted text
- Dialogue: bottom-center, 60% width, semi-transparent dark panel, world visible behind
- Interaction prompt: world-space, tracks entity, single action
- Knowledge panel: right-side overlay on [Tab], diegetic lattice interface
- News ticker: world-space text on bar's display entity (not HUD)
- Monologue display time: 4-6 seconds adjusted by text length
- Character text colors: Detective blue-white
#c8d8f0, Smuggler amber-white#f0e0c8
10. Cross-Reference: Ticket Categories (Tyre)
Tyre proposes ticket splits across 8 categories:
- Content Infrastructure — directory structure, content loader (4 phases), validation schemas, line previewer CLI
- Wiki → Content Conversion — NPC profiles (17), locations (3), fact catalog, triangles (5), routines
- Monologue System — trigger detection, prerequisite evaluation, line pool selection, pacing/cooldown, content authoring, display UI, chime audio
- Dialogue System — pool loader, selection algorithm, content authoring, UI
- Interaction Model — proximity detection, state machine, prompt UI
- THE FRIEND Arc — phase transitions, contradiction detection, tell accumulation, content (Kael + Sera), relationship colors, integration test
- NPC Rendering + Routines — schedule execution, deviation events, sprite/label rendering, movement animation
- Cross-Cutting — PC-as-NPC, news ticker, smuggler lens parity, Naia Tamm rename
Dependency chain critical path (Tyre):
Content directory structure
-> Content loader (Phase 1-2)
-> NPC profile conversion -> NPC schedule execution
-> Content loader (Phase 3-4)
-> Dialogue pool loader -> Dialogue selection -> Dialogue UI
-> Monologue trigger detection
-> Prerequisite evaluation
-> Line pool selection
-> Monologue pacing -> Monologue display UI
Knowledge graph (Sprint 2)
-> Contradiction detection -> FRIEND phase transitions
-> Monologue prerequisite evaluation
-> Tell system accumulation
11. Items Requiring Round 2 Resolution
| # | Item | Required Participants | Priority |
|---|---|---|---|
| R2-01 | Canonical NPC pattern/motivation mapping (resolve 10 disagreements) | Gestalt, Paula | Critical |
| R2-02 | Content format: YAML vs RON | Tyre, Dudley | Critical |
| R2-03 | Smuggler EntityKnowledge keys: 4 new vs 8 new | Gestalt, Paula, Dudley | High |
| R2-04 | Examine NPC vs Talk: separate or combined interaction? | Gestalt, Stig, Dudley | High |
| R2-05 | Knowledge panel pause behavior | Gestalt, Stig | Medium |
| R2-06 | PC voice register confirmation (blocks Mellanie's authoring) | Gestalt or Paula | High |
| R2-07 | Triangle fork cascade: self-contained or cross-triangle? | Gestalt, Tyre | High |
| R2-08 | Harek's structural role (triangle member vs external pressure node) | Gestalt, Paula | Medium |
| R2-09 | ObserverSnapshot v2 → v3 protocol change | Tyre, Dudley, Stig | High |
| R2-10 | SI ticket review (pending SI response) | SI | High |
12. Decisions Ready to Formalize
If the lead approves, these can become decisions immediately (no further discussion needed):
| Proposed ID | Decision | Source |
|---|---|---|
| D-042 | Drin promoted from Tier 3 to Tier 2 | Gestalt (unanimous), Paula (profile drafted) |
| D-043 | THE NOBODY mechanic deferred to v0.2; hidden pattern+motivation data ships in NPC content files for v0.1 | Gestalt, Dudley |
| D-044 | v0.1 interaction model: 7 interactions (Move, Look, Monologue, Examine Object, Examine NPC, Talk, Overhear) | Gestalt (designed), Stig (UI for each), Dudley (server events) |
| D-045 | v0.1 scope: add News ticker, PC-as-NPC, Time progression, Relationship state transitions to IN list | Gestalt (rationale per item) |
| D-046 | v0.1 scope: add Inventory, Stealth, Combat, Player-facing save/load, Lattice modification to explicit OUT list | Gestalt (rationale per item) |
| D-047 | v0.1 triangles: 3 active forks (T1, T2, T4), 2 passive tensions (T3, T5) | Gestalt |
| D-048 | Client receives all text from server via state updates; client does not load or evaluate content files | Stig, Dudley, Tyre (information boundary principle) |
13. Ticket Analysis (SI)
Round 2 List Scorecard
26 of 29 tickets survive the 300-world reframe.
| Disposition | Count | Tickets |
|---|---|---|
| Survive unchanged | 11 | A1, A2, A7, A8, A10, A11, B2, B3, B4, B5, C1 |
| Survive reframed | 15 | A3 (merge into #319), A4, A6, A9, A12, B1, C2, C3, C4-C8, C9, C10, D2 |
| Deferred (v0.2+) | 2 | A5 (wiki index restructure), D1 (cultural_gate modifier) |
| Killed | 1 | D3 (secondary contraband variant FactIds — explicitly OUT) |
7 New Tickets Proposed
| ID | Title | Team | Priority | Key Dependencies |
|---|---|---|---|---|
| NEW-1 | NPC pattern/motivation mapping for v0.1 | copy | high | None |
| NEW-2 | Drin tier promotion evaluation | copy | medium | NEW-1 |
| NEW-3 | Wiki → YAML content conversion (Sova NPCs) | copy | high | C1, C2, C3 |
| NEW-4 | Monologue content pool — minimum viable set | copy | high | #261, B4 |
| NEW-5 | v0.1 wow moment content checklist | copy | high | None |
| NEW-6 | PC-as-NPC content authoring (authored lines) | copy | high | B3, B5 |
| NEW-7 | Interaction model minimum spec | copy | medium | None (informed by workshop Topic 4) |
Existing Ticket Updates
| ID | Title | Action |
|---|---|---|
| #368 | Knowledge vocabulary for v0.1 content | Close when wiki review accepted |
| #369 | Wiki Review Workshop Outputs (epic) | Repurpose as parent epic for v0.1 content scoping |
| #301 | Wiki taxonomy and structure | Assign to copy, downscope for v0.1 (Sova only) |
| #319 | Krenn System wiki entry | Merge with A3 (expanded: wiki page + seed.yaml reference) |
| #261 | Dual Lens Authoring Guide | CRITICAL BOTTLENECK — blocks 9 downstream tickets |
| #310 | Character voice speech patterns | Merge with or block on B4 |
| #306 | News ticker / Meridian feed content | Update scope per D4 (40-50 headlines) |
| #326 | YAML content loader | Assign to server, blocked by C1+C2, Sprint 4 |
Sprint 3 Copy Team (14 tickets proposed)
P0 — Must start immediately:
| Ticket | Title | Blocked By |
|---|---|---|
| A2 | Hael → Naia Tamm rename | — |
| A1 | Apply canonical full names | — |
| A7 | Smuggler entity attributes | — |
| C1 | Content directory structure design | — |
| #261 | Dual Lens Authoring Guide | — (Critical path root) |
P1 — Start after P0s:
| Ticket | Title | Blocked By |
|---|---|---|
| A10 | Nils Davan stub | — |
| A11 | Triangle 1 fix | A10 |
| B2 | MIRROR pattern spec | — |
| B4 | Smuggler voice + moral arc | A7 |
| NEW-1 | NPC pattern/motivation mapping | — |
| NEW-5 | Wow moment content checklist | — |
P2 — Fit in around P0/P1:
| Ticket | Title | Blocked By |
|---|---|---|
| A8 | Shortcode fix | — |
| B3 | PC-as-NPC spec | A7 |
| NEW-7 | Interaction model minimum spec | — |
Sprint 3 Server Tickets (content-related)
| Ticket | Title | Blocked By |
|---|---|---|
| C2 | Create content/ directory skeleton | C1 |
| C3 | Content schema definitions | C1 |
Critical Path (SI's Analysis)
Two parallel chains must begin in Sprint 3:
Chain 1 — Content authoring:
#261 (Dual Lens Guide) → B4 (Smuggler voice) → A6 (FactId text) → content packs → monologue pool
Chain 2 — Content architecture:
C1 (Directory design) → C2/C3 (skeleton/schemas) → C4-C8/NEW-3 (YAML files) → #326 (loader)
#261 is the single biggest blocker in the entire content pipeline. It blocks 9 tickets directly and cascades into everything. SI recommends immediate assignment with Paula as owner.
v0.1 IN List → Ticket Coverage
| IN List Item | Status | Gaps |
|---|---|---|
| WASD movement + collision | Covered (Sprint 1-2 done) | — |
| Context-sensitive interaction | Partially covered | Needs NEW-7 spec |
| Monologue system | Architecture covered | Content gap (NEW-4) |
| Knowledge graph | Covered | — |
| 2 playable characters | Covered (architecture) | — |
| THE FRIEND arc | Covered but blocked by #261 | — |
| 5 triangles with forks | Partially covered | Weak Triangle 1 (A11) |
| 6 wow moments | Gap | Needs NEW-5 tracking ticket |
| 3 social sites | Covered but blocked by #261 | — |
| NPC routines | Covered (server) | — |
| Dual-lens parity | Major gap | Smuggler lens incomplete (A7, B4, A6) |
| PC-as-NPC | Gap | No tickets exist (B3, B5, NEW-6) |
| Content directory | Gap | Structure undefined (C1, C2, C3) |
| Content validation | Gap | No validation exists (C9, C10) |
Qatux, Round 1 tracking. For the record: all 7 responses cataloged, 17 consensus items, 5 disagreements requiring resolution, 7 additional wiki gaps identified, 10 open questions, 7 decisions ready to formalize. SI confirms 26 surviving tickets + 7 new proposals. #261 (Dual Lens Authoring Guide) is the critical bottleneck — blocks 9 downstream tickets across the entire content pipeline.