# Round 1 Tracking — Qatux (Documenter) ## v0.1 Content Scoping Workshop **Status:** All 7 responses received (Gestalt, Paula, Tyre, Mellanie, Stig, Dudley, SI). Round 1 complete. **Date:** 2026-02-12 --- ## 1. Agreements (Consensus Items) These items have clear consensus across respondents and could be decided immediately: | # | Item | Supporters | Status | |---|------|-----------|--------| | A-01 | **Drin promoted to Tier 2** | Gestalt (unambiguous yes), Paula (full Tier 2 profile drafted), Mellanie (implicitly — budgets Drin as Tier 2) | Ready to decide | | A-02 | **THE NOBODY mechanic deferred to v0.2; data ships in v0.1** | Gestalt (explicit: ship data, defer mechanic), Dudley (NobodyState deferred per brief) | Ready to decide | | A-03 | **YAML as content format** (with dissent — see D-01) | Tyre (detailed rationale), Stig (accepts server-sent text), Mellanie (needs author-readable format) | Needs resolution with Dudley | | A-04 | **7-interaction minimum** (Move, Look, Monologue, Examine Object, Examine NPC, Talk, Overhear) | Gestalt (designed it), Stig (UI for each), Dudley (server events for each) | Ready to decide | | A-05 | **~200 monologue lines total** (~100 per character) | Mellanie (80-110 per character, detailed math), Gestalt (implicitly validates via wow moment mapping) | Ready to decide | | A-06 | **~695 total authored content items for v0.1** | Mellanie (200 monologue + 350 dialogue + 50 environmental + 20 ticker + 50 UI + 25 PC-as-NPC) | Needs validation from others | | A-07 | **5 triangles: 3 active forks, 2 passive tensions** | Gestalt (explicit table: T1/T2/T4 active, T3/T5 passive), Paula (aligns with triangle fork detail) | Ready to decide | | A-08 | **Naia Tamm needs MIRROR-specific voice samples** | Mellanie (5 samples written), Paula (naming cascade planned) | Ready to decide | | A-09 | **Content directory: `global/` + `districts/` top-level split** | Tyre (detailed tree), Dudley (load sequence matches), Gestalt (aligns with Wiki Review consensus) | Ready to decide | | A-10 | **Dialogue files by location + role, not by NPC** | Tyre (explicit design choice, per D-035) | Needs validation from Dudley, Gestalt | | A-11 | **THE FRIEND arc is the critical path for v0.1** | Tyre (Tier 4 risk, "everything converges on wow moment #3"), Dudley (FriendArc is the sole pattern-specific component), Gestalt (maps all wow moments to FRIEND), Mellanie (writes FRIEND content first) | Consensus | | A-12 | **Client receives text from server, doesn't load content files directly** | Stig (explicit: "server selects, client renders"), Dudley (server authoritative over dialogue/monologue selection), Tyre (aligns with D-010 information boundary) | Ready to decide | | A-13 | **Single-action interaction prompt (no radial menus)** | Stig (explicit: "single prompt, press E"), Gestalt (context-sensitive prompt table) | Ready to decide | | A-14 | **PC-as-NPC required for v0.1** | Gestalt (missing from IN list, adds it), Paula (Gap 1: profiles missing, must be authored), Mellanie (budgets ~25 items) | Ready to decide | | A-15 | **News ticker required for v0.1** | Gestalt (missing from IN list, wow moment #5), Stig (world-space implementation), Mellanie (budgets ~20 items) | Ready to decide | | A-16 | **Time progression required for v0.1** | Gestalt (missing from IN list, dependency for routines), Dudley (DayPhase already exists), Stig (HUD display designed) | Ready to decide | | A-17 | **Self-contained triangle forks for v0.1 (no cross-triangle cascade)** | Tyre (explicit scope control recommendation, "strongly recommend self-contained") | Needs validation from Gestalt | --- ## 2. Disagreements (Require Resolution) ### D-01: Content File Format — YAML vs. RON | Position | Advocate | Argument | |----------|----------|----------| | **YAML** | Tyre | Author readability, native multi-line text, JSON Schema validation, any language can emit it, 1.5ms parse difference irrelevant | | **RON** | Dudley | Structured + typed data, all examples in RON format, mentions "Tyre's call on format" suggesting deference but preference for RON | **Impact:** Affects every content file, loader implementation, validation pipeline, generator output format. **Note:** Dudley writes "Tyre's call on format" in his response, which suggests he'll defer. But his manifest example uses `content/manifest.ron` and all NPC profile examples are in RON. The two proposals need reconciliation before implementation. ### D-02: NPC Pattern/Motivation Mapping — 10 of 17 NPCs Disagree This is the largest disagreement in Round 1. Gestalt and Paula independently mapped all 17 NPCs. They agree on 7 and disagree on 10. #### Full Comparison Table | # | NPC | Tier | Gestalt Pattern | Paula Pattern | Match? | Gestalt Motivation | Paula Motivation | Match? | |---|-----|------|----------------|--------------|--------|-------------------|-----------------|--------| | 1 | Kael Davan | T1 | FRIEND | FRIEND | YES | OPERATOR | OPERATOR | YES | | 2 | Sera Venn | T1 | FRIEND | FRIEND | YES | WITNESS | WITNESS | YES | | 3 | Naia Tamm | T1* | MIRROR | MIRROR | YES | CIVILIAN | CIVILIAN | YES | | 4 | Voss | T2 | SYSTEM | SYSTEM | YES | **OPERATOR** | **HANDLER** | **NO** | | 5 | Lera Sessik | T2 | ANCHOR | ANCHOR | YES | OPERATOR | OPERATOR | YES | | 6 | Torek Lintar | T2 | CATALYST | CATALYST | YES | CIVILIAN | CIVILIAN | YES | | 7 | Devra | T2 | THRESHOLD | THRESHOLD | YES | **HANDLER** | **OPERATOR** | **NO** | | 8 | Maret Korr | T2 | **SYSTEM** | **WITNESS** | **NO** | **WITNESS** | **SKEPTIC** | **NO** | | 9 | Resha | T2 | CATALYST | CATALYST | YES | **SKEPTIC** | **CIVILIAN** | **NO** | | 10 | Renn | T2 | THRESHOLD | THRESHOLD | YES | OPERATOR | OPERATOR | YES | | 11 | Pell | T2 | CATALYST | CATALYST | YES | TURNCOAT | TURNCOAT | YES | | 12 | Harek | T2 | **GHOST** | **ANCHOR** | **NO** | HANDLER | HANDLER | YES | | 13 | Drin | T2 (promoted) | **REMNANT** | **SYSTEM** | **NO** | TURNCOAT | TURNCOAT | YES | | 14 | Sess | T3 | **ANCHOR** | **NOBODY** | **NO** | CIVILIAN | CIVILIAN | YES | | 15 | Olin | T3 | CATALYST | CATALYST | YES | **SKEPTIC** (dual) | **CIVILIAN** | **NO** | | 16 | Sabel | T3 | **THRESHOLD** | **GHOST** | **NO** | OPERATOR | OPERATOR | YES | | 17 | Tav | T3 | **SYSTEM** | **NOBODY** | **NO** | **CIVILIAN** | **OPERATOR** | **NO** | **Summary:** 7 full agreements, 4 pattern-only disagreements, 2 motivation-only disagreements, 4 both-disagree cases. #### Analysis of Each Disagreement | NPC | Disagreement | Gestalt's Reasoning | Paula's Reasoning | Assessment | |-----|-------------|--------------------|--------------------|------------| | **Voss** (motivation) | OPERATOR vs HANDLER | "Running the schedule that enables smuggling" | "Manages operations, applies scheduling pressure" | Both defensible. Gestalt sees Voss as OPERATING the system; Paula sees Voss as HANDLING people through scheduling authority. Voss arguably does both. | | **Devra** (motivation) | HANDLER vs OPERATOR | "Managing operations from above" = HANDLER | "Running the external coordination" = OPERATOR | Swapped vs Voss. Gestalt sees Devra as a handler (pressure from above), Paula sees Devra as running things (operational). | | **Maret** (both) | SYSTEM+WITNESS vs WITNESS+SKEPTIC | "Institutional scheduler... saw discrepancies" | "Accidentally witnessed discrepancies... doubts the system" | Core question: is Maret primarily a SYSTEM embodiment (institutional role) or a WITNESS (defined by what she saw)? Motivation: does she WITNESS (passive) or SKEPTIC (active questioning)? | | **Resha** (motivation) | SKEPTIC vs CIVILIAN | "Doubts the 'mind your business' culture" | "Not suspicious — just curious" | Key difference: Gestalt interprets Resha's questions as genuine skepticism; Paula interprets them as innocent curiosity (CIVILIAN). | | **Harek** (pattern) | GHOST vs ANCHOR | "Shapes events through debt leverage, not direct membership" | "Embodies complacent contentment — but unconsciously creates tools" | Gestalt sees Harek's indirect influence as GHOST-like; Paula sees Harek's comfortable contentment as ANCHOR-like. Both are valid reads of different aspects. | | **Drin** (pattern) | REMNANT vs SYSTEM | "Remembers when the job was just a job" | "The dock inspector IS the inspection system" | Gestalt foregrounds Drin's nostalgia; Paula foregrounds Drin's institutional role. SYSTEM seems mechanically stronger (his compromise corrupts the system). | | **Sess** (pattern) | ANCHOR vs NOBODY | "Quiet contentment behind the bar" | "Social wallpaper... background that could become foreground" | Gestalt sees Sess as genuinely content (ANCHOR at T3); Paula sees Sess as currently invisible (NOBODY). Depends on whether ANCHOR can be T3. | | **Olin** (motivation) | SKEPTIC (dual) vs CIVILIAN | "Asks questions with ambiguous intent" = SKEPTIC | "Uninvolved (as far as anyone knows)" = CIVILIAN | Gestalt gives Olin dual motivation (ambiguity IS the character). Paula keeps it simpler. | | **Sabel** (pattern) | THRESHOLD vs GHOST | "Off-station gatekeeper of supply chain" | "Absent power — off-station, never fully present" | Gestalt sees Sabel as a gatekeeper (THRESHOLD); Paula sees Sabel as absent power (GHOST). Both are right about different functions. | | **Tav** (both) | SYSTEM+CIVILIAN vs NOBODY+OPERATOR | "Ring lookout following procedure... lowest rung" | "Peripheral, barely visible... running lookout operations" | Gestalt sees a system functionary; Paula sees a background figure doing a job. | **Resolution path:** These disagreements reflect genuinely different analytical lenses. Gestalt maps from *mechanical function* (what does this NPC do in the system?). Paula maps from *narrative weight* (what does this NPC mean to the story?). Round 2 should produce a single canonical mapping with explicit rationale per NPC. ### D-03: Smuggler EntityKnowledge Keys — 4 New vs 8 New | Position | Advocate | Keys | |----------|----------|------| | **4 new keys** (+ 2 existing repurposed, + 2 deferred) | Gestalt | New: `exposure_risk`, `loyalty_assessment`, `cover_integrity`, `moral_weight`. Repurposed: `trust_level` → `trust_read`, `secret_held` → `leverage_held`. Deferred: `social_debt`, `loyalty_conflict`. | | **8 new keys** (all as new additions) | Paula | All 8 as separate new keys: `trust_read`, `exposure_risk`, `loyalty_assessment`, `leverage_held`, `social_debt`, `moral_weight`, `cover_integrity`, `loyalty_conflict` | **Key difference:** Gestalt argues `trust_read` and `leverage_held` already exist as `trust_level` and `secret_held` with per-character interpretation. Paula treats them as distinct keys. Gestalt also defers `social_debt` (no time for favor economy in 30min) and `loyalty_conflict` (inferable from existing keys). **Impact:** Affects knowledge graph schema, smuggler monologue prerequisite vocabulary, content authoring complexity. ### D-04: Examine NPC vs Talk — Separate or Combined? | Position | Advocate | Argument | |----------|----------|----------| | **Separate interactions** (E to Examine, F to Talk) | Gestalt | Detective loop: examine first → talk later. Smuggler loop: talk first → examine when suspicious. Collapsing them breaks both loops. | | **Single primary action** (context determines) | Stig | "Default to Talk for NPCs, Examine for objects, handle edge cases when they arise." Asks Gestalt to confirm. | **Impact:** Directly affects UI design, keybinding, server interaction pipeline. **Note:** Not a strong disagreement — Stig asks the question, Gestalt has a firm answer. Needs explicit decision. ### D-05: Knowledge Panel Pause Behavior Stig asks: "Does opening the knowledge panel pause the game? Semi-pause?" - Stig leans toward semi-pause (10% simulation speed) - No response from Gestalt yet in this round --- ## 3. Open Questions (From Respondents) ### From Gestalt - Q: Should triangle forks cascade across triangles in v0.1? (Tyre says no — self-contained) ### From Paula - Q: Other wiki gaps? (She identified 7 additional gaps beyond the brief's list — see section 7) - Q: Harek's structural role — formalize as triangle member or "external pressure node"? ### From Tyre - Q: Protocol evolution v2 → v3 — sign-off needed for new ObserverSnapshot fields - Q: Line previewer CLI — when to build? (Early, per his recommendation) ### From Mellanie - Q: Confirm monologue guide examples as canonical PC voice registers? (Blocks all monologue authoring) - Q: Maximum monologue line length? (She needs char limits from Stig — Stig proposes ~160 chars/2 lines) - Q: Smuggler internal voice register — how terse? How operational? - Q: Detective internal voice register — how clinical? How institutional? ### From Stig - Q: IPC message format for state updates? (For Dudley) - Q: Server sends full text or line IDs? (Stig prefers full text — keeps client thin) - Q: Lattice panel diegetic styling — how far in v0.1? (For Araminta) - Q: Monologue text colors per character — conflict with D-033 entity palette? (For Araminta) ### From Dudley - Q: `PlayerAction::Interact` is currently a no-op — needs extension (protocol change) - Q: Need Tyre sign-off on ObserverSnapshot v2 → v3 protocol evolution --- ## 4. Scope Boundary — Revised IN/OUT ### Gestalt's Additions to IN (4 items) | Added Item | Rationale | Cross-Support | |-----------|-----------|---------------| | **News ticker** | Required for wow moment #5 | Stig (designed world-space implementation), Mellanie (budgeted 20 items) | | **PC-as-NPC** | Required for divergence reveal (wow moment #4) | Paula (identified as Gap 1), Mellanie (budgeted 25 items) | | **Time progression** | Required for NPC routines, shift transitions | Dudley (DayPhase exists), Stig (HUD designed) | | **Relationship state transitions** | Required for FRIEND arc (Friendly → PersonOfInterest) | Dudley (RelationshipState in knowledge graph) | ### Gestalt's Additions to OUT (5 items) | Excluded Item | Rationale | Risk if not excluded | |-------------|-----------|---------------------| | **Inventory system** | Evidence is knowledge, not physical items | Feature creep ("pick up the manifest") | | **Stealth mechanics** | Social stealth, not mechanical stealth | Immersive sim instincts will demand it | | **Combat system** | Not in D-027 criteria | Ate scope from other features | | **Player-facing save/load** | Session-based 30-minute slice | Dev-mode save fine, player-facing deferred | | **Lattice modification/upgrade** | Contraband IS lattice components but player can't use them | "Can the player use smuggled mods?" No. | --- ## 5. Content Volume Estimates (Mellanie) | Category | Items | Priority | |----------|-------|----------| | Monologue pools (2 characters) | ~200 lines | Critical | | NPC dialogue | ~350 lines | Critical | | Environmental text | ~50 items | High | | News ticker | ~20 items | Medium | | UI microcopy | ~50 strings | High | | PC-as-NPC content | ~25 items | Medium | | **TOTAL** | **~695** | | **Authoring order (Mellanie's proposed sequence):** 1. THE FRIEND: Kael content pack (~100 lines) — exercises every pipeline 2. THE FRIEND: Sera content pack (~100 lines) 3. THE MIRROR: Naia Tamm (~60-70 lines) 4. Tier 2 NPCs (~100-150 lines: Voss, Lera, Torek, Maret) 5. Environmental text + ticker (~70 items) 6. Remaining monologue fill (top up to ~200) 7. UI copy + tutorial monologue (~50 strings) 8. Tier 3 background + PC-as-NPC (~50 items) --- ## 6. Technical Risk Assessment (Tyre) | Feature | Risk | Primary Factor | Mitigation | |---------|------|----------------|------------| | WASD + collision | Low | None significant | Already built | | 3 social sites | Low | Art (not v0.1 concern) | Functional boxes | | NPC routines | Low-Medium | Content authoring time | Start schedules early | | Knowledge graph | Medium | Downstream dependency chain | Sprint 2 narrow scope | | 2 playable characters | Medium | Content volume doubling | Content validation tooling | | Context-sensitive interaction | Medium | Dialogue selection tuning | Line previewer CLI | | **Monologue system** | **High** | Trigger detection + prerequisite eval | Simple AND-only prerequisites | | **THE FRIEND arc** | **High** | Integration of all systems | Dedicated integration test | | 5 triangle forks | Medium-High | Cascade complexity | Self-contained forks | | 6 wow moments | Varies | #3 is the critical path | Prioritize everything unblocking #3 | **Critical path:** Knowledge graph → Contradiction detection → FRIEND phase transitions → Spatial staging → Monologue trigger → Monologue display → FRIEND content authored and loaded. **What will take longer than expected (Tyre's warnings):** 1. Monologue prerequisite tuning (gap between "works" and "feels right") 2. Dialogue selection weighting (same tuning problem) 3. Spatial staging for THE FRIEND (Kael in Corridor B-7 when player is nearby, without feeling scripted) 4. Content conversion (17 NPC wiki profiles → YAML, ~2-3 full days) --- ## 7. Wiki Gaps Identified (Paula) Beyond the 5 issues in the brief, Paula identified 7 additional gaps: | # | Gap | Blocks | Priority | |---|-----|--------|----------| | Gap 1 | **PC-as-NPC profiles missing** | Server entity spawning, dialogue, monologue about other PC | Critical | | Gap 2 | **Monologue content pool — zero authored lines** | Monologue system integration testing | Critical | | Gap 3 | **NPC routine YAML layer missing** | Server NPC scheduling, deviation detection | Critical | | Gap 4 | **Triangle fork decision points not mechanically specified** | Storyteller triggers, dialogue branching | High | | Gap 5 | **FactId catalog — smuggler path entries sparse** | Knowledge graph population, monologue prerequisites | High | | Gap 6 | **Location files lack smuggler operational detail** | Environmental monologue triggers, spatial gameplay | Medium | | Gap 7 | **Harek has no triangle membership despite T2 role** | Triangle 2/5 formalization | Medium | --- ## 8. ECS / Server Architecture (Dudley) ### Components Proposed | Component | Purpose | v0.1? | |-----------|---------|-------| | `ThematicPattern` | System A tag (9 patterns) | Yes | | `FunctionalMotivation` | System B tag (6 motivations) | Yes | | `FriendArc` | THE FRIEND phase tracking, contradiction detection | Yes (Kael, Sera only) | | `ContentTier` | Tier1/Tier2/Tier3 simulation depth | Yes | | `AccessTierMap` | D-028 Layer 1 dialogue access filtering | Yes | | `TrustLevels` | D-028 Layer 3 gossip gating | Yes | | `TriangleMembership` | Triangle role references per NPC | Yes | | `NpcRoutine` | Schedule-based movement (DayPhase → position) | Yes | | `MoodState` | D-035 mood tag for dialogue selection | Yes | | `NobodyState` | Promotion stages + interaction counter | Deferred | | `GhostInfluence` | Off-stage influence | Deferred | | `CatalystTrigger` | Arrival/disruption event chain | Deferred | ### Key Design Principle (Dudley) "Pattern and motivation are tags for content selection, not unique simulation subsystems. THE FRIEND is the sole exception in v0.1 because its arc progression is load-bearing." ### What Dudley Can Build Now (No Content Dependency) - Content loader framework (Phase 1-6 skeleton) - Proximity trigger system - Interaction event pipeline - Dialogue selection pipeline (D-035 tag filtering) - Monologue trigger system - NPC routine scheduler - FriendArc phase transition logic - All with fixture/synthetic data ### What Dudley Cannot Build Without Content - Actual NPC spawning (needs profiles in structured format) - Real dialogue/monologue testing (needs authored lines) - NPC routine pathfinding (needs district spatial layout) - Overheard conversations (needs NPC-NPC scripts) - FactId catalog (needs machine-readable version) - Triangle escalation logic (needs formal conditions) --- ## 9. UI Architecture (Stig) ### v0.1 UI Bill of Materials | Element | Priority | Effort | |---------|----------|--------| | Monologue renderer | P0 (must ship) | Medium | | Interaction prompt | P0 | Low | | Dialogue panel | P0 | Medium | | Entity color system | P0 | Low | | HUD bar (location + time) | P1 (placeholder OK) | Low | | Minimap | P1 | Medium | | Knowledge panel | P1 | Medium | | News ticker (world-space) | P1 | Low | | Fog rendering | P0 (shared with server) | High | **Total:** ~9 scenes, ~9 scripts, 2 shaders. ### Key Design Decisions (Stig) - Center of screen is sacred (no permanent UI) - Monologue: bottom-left, 40% width, fades in/out, character-tinted text - Dialogue: bottom-center, 60% width, semi-transparent dark panel, world visible behind - Interaction prompt: world-space, tracks entity, single action - Knowledge panel: right-side overlay on [Tab], diegetic lattice interface - News ticker: world-space text on bar's display entity (not HUD) - Monologue display time: 4-6 seconds adjusted by text length - Character text colors: Detective blue-white `#c8d8f0`, Smuggler amber-white `#f0e0c8` --- ## 10. Cross-Reference: Ticket Categories (Tyre) Tyre proposes ticket splits across 8 categories: 1. **Content Infrastructure** — directory structure, content loader (4 phases), validation schemas, line previewer CLI 2. **Wiki → Content Conversion** — NPC profiles (17), locations (3), fact catalog, triangles (5), routines 3. **Monologue System** — trigger detection, prerequisite evaluation, line pool selection, pacing/cooldown, content authoring, display UI, chime audio 4. **Dialogue System** — pool loader, selection algorithm, content authoring, UI 5. **Interaction Model** — proximity detection, state machine, prompt UI 6. **THE FRIEND Arc** — phase transitions, contradiction detection, tell accumulation, content (Kael + Sera), relationship colors, integration test 7. **NPC Rendering + Routines** — schedule execution, deviation events, sprite/label rendering, movement animation 8. **Cross-Cutting** — PC-as-NPC, news ticker, smuggler lens parity, Naia Tamm rename **Dependency chain critical path (Tyre):** ``` Content directory structure -> Content loader (Phase 1-2) -> NPC profile conversion -> NPC schedule execution -> Content loader (Phase 3-4) -> Dialogue pool loader -> Dialogue selection -> Dialogue UI -> Monologue trigger detection -> Prerequisite evaluation -> Line pool selection -> Monologue pacing -> Monologue display UI Knowledge graph (Sprint 2) -> Contradiction detection -> FRIEND phase transitions -> Monologue prerequisite evaluation -> Tell system accumulation ``` --- ## 11. Items Requiring Round 2 Resolution | # | Item | Required Participants | Priority | |---|------|---------------------|----------| | R2-01 | **Canonical NPC pattern/motivation mapping** (resolve 10 disagreements) | Gestalt, Paula | Critical | | R2-02 | **Content format: YAML vs RON** | Tyre, Dudley | Critical | | R2-03 | **Smuggler EntityKnowledge keys: 4 new vs 8 new** | Gestalt, Paula, Dudley | High | | R2-04 | **Examine NPC vs Talk: separate or combined interaction?** | Gestalt, Stig, Dudley | High | | R2-05 | **Knowledge panel pause behavior** | Gestalt, Stig | Medium | | R2-06 | **PC voice register confirmation** (blocks Mellanie's authoring) | Gestalt or Paula | High | | R2-07 | **Triangle fork cascade: self-contained or cross-triangle?** | Gestalt, Tyre | High | | R2-08 | **Harek's structural role** (triangle member vs external pressure node) | Gestalt, Paula | Medium | | R2-09 | **ObserverSnapshot v2 → v3 protocol change** | Tyre, Dudley, Stig | High | | R2-10 | **SI ticket review** (pending SI response) | SI | High | --- ## 12. Decisions Ready to Formalize If the lead approves, these can become decisions immediately (no further discussion needed): | Proposed ID | Decision | Source | |-------------|----------|--------| | D-042 | Drin promoted from Tier 3 to Tier 2 | Gestalt (unanimous), Paula (profile drafted) | | D-043 | THE NOBODY mechanic deferred to v0.2; hidden pattern+motivation data ships in NPC content files for v0.1 | Gestalt, Dudley | | D-044 | v0.1 interaction model: 7 interactions (Move, Look, Monologue, Examine Object, Examine NPC, Talk, Overhear) | Gestalt (designed), Stig (UI for each), Dudley (server events) | | D-045 | v0.1 scope: add News ticker, PC-as-NPC, Time progression, Relationship state transitions to IN list | Gestalt (rationale per item) | | D-046 | v0.1 scope: add Inventory, Stealth, Combat, Player-facing save/load, Lattice modification to explicit OUT list | Gestalt (rationale per item) | | D-047 | v0.1 triangles: 3 active forks (T1, T2, T4), 2 passive tensions (T3, T5) | Gestalt | | D-048 | Client receives all text from server via state updates; client does not load or evaluate content files | Stig, Dudley, Tyre (information boundary principle) | --- ## 13. Ticket Analysis (SI) ### Round 2 List Scorecard **26 of 29 tickets survive the 300-world reframe.** | Disposition | Count | Tickets | |-------------|-------|---------| | Survive unchanged | 11 | A1, A2, A7, A8, A10, A11, B2, B3, B4, B5, C1 | | Survive reframed | 15 | A3 (merge into #319), A4, A6, A9, A12, B1, C2, C3, C4-C8, C9, C10, D2 | | Deferred (v0.2+) | 2 | A5 (wiki index restructure), D1 (cultural_gate modifier) | | Killed | 1 | D3 (secondary contraband variant FactIds — explicitly OUT) | ### 7 New Tickets Proposed | ID | Title | Team | Priority | Key Dependencies | |----|-------|------|----------|-----------------| | NEW-1 | NPC pattern/motivation mapping for v0.1 | copy | high | None | | NEW-2 | Drin tier promotion evaluation | copy | medium | NEW-1 | | NEW-3 | Wiki → YAML content conversion (Sova NPCs) | copy | high | C1, C2, C3 | | NEW-4 | Monologue content pool — minimum viable set | copy | high | #261, B4 | | NEW-5 | v0.1 wow moment content checklist | copy | high | None | | NEW-6 | PC-as-NPC content authoring (authored lines) | copy | high | B3, B5 | | NEW-7 | Interaction model minimum spec | copy | medium | None (informed by workshop Topic 4) | ### Existing Ticket Updates | ID | Title | Action | |----|-------|--------| | #368 | Knowledge vocabulary for v0.1 content | Close when wiki review accepted | | #369 | Wiki Review Workshop Outputs (epic) | Repurpose as parent epic for v0.1 content scoping | | #301 | Wiki taxonomy and structure | Assign to copy, downscope for v0.1 (Sova only) | | #319 | Krenn System wiki entry | Merge with A3 (expanded: wiki page + seed.yaml reference) | | **#261** | **Dual Lens Authoring Guide** | **CRITICAL BOTTLENECK — blocks 9 downstream tickets** | | #310 | Character voice speech patterns | Merge with or block on B4 | | #306 | News ticker / Meridian feed content | Update scope per D4 (40-50 headlines) | | #326 | YAML content loader | Assign to server, blocked by C1+C2, Sprint 4 | ### Sprint 3 Copy Team (14 tickets proposed) **P0 — Must start immediately:** | Ticket | Title | Blocked By | |--------|-------|------------| | A2 | Hael → Naia Tamm rename | — | | A1 | Apply canonical full names | — | | A7 | Smuggler entity attributes | — | | C1 | Content directory structure design | — | | **#261** | **Dual Lens Authoring Guide** | **— (Critical path root)** | **P1 — Start after P0s:** | Ticket | Title | Blocked By | |--------|-------|------------| | A10 | Nils Davan stub | — | | A11 | Triangle 1 fix | A10 | | B2 | MIRROR pattern spec | — | | B4 | Smuggler voice + moral arc | A7 | | NEW-1 | NPC pattern/motivation mapping | — | | NEW-5 | Wow moment content checklist | — | **P2 — Fit in around P0/P1:** | Ticket | Title | Blocked By | |--------|-------|------------| | A8 | Shortcode fix | — | | B3 | PC-as-NPC spec | A7 | | NEW-7 | Interaction model minimum spec | — | ### Sprint 3 Server Tickets (content-related) | Ticket | Title | Blocked By | |--------|-------|------------| | C2 | Create content/ directory skeleton | C1 | | C3 | Content schema definitions | C1 | ### Critical Path (SI's Analysis) Two parallel chains must begin in Sprint 3: **Chain 1 — Content authoring:** ``` #261 (Dual Lens Guide) → B4 (Smuggler voice) → A6 (FactId text) → content packs → monologue pool ``` **Chain 2 — Content architecture:** ``` C1 (Directory design) → C2/C3 (skeleton/schemas) → C4-C8/NEW-3 (YAML files) → #326 (loader) ``` **#261 is the single biggest blocker in the entire content pipeline.** It blocks 9 tickets directly and cascades into everything. SI recommends immediate assignment with Paula as owner. ### v0.1 IN List → Ticket Coverage | IN List Item | Status | Gaps | |-------------|--------|------| | WASD movement + collision | Covered (Sprint 1-2 done) | — | | Context-sensitive interaction | Partially covered | Needs NEW-7 spec | | Monologue system | Architecture covered | Content gap (NEW-4) | | Knowledge graph | Covered | — | | 2 playable characters | Covered (architecture) | — | | THE FRIEND arc | Covered but **blocked by #261** | — | | 5 triangles with forks | Partially covered | Weak Triangle 1 (A11) | | 6 wow moments | **Gap** | Needs NEW-5 tracking ticket | | 3 social sites | Covered but blocked by #261 | — | | NPC routines | Covered (server) | — | | Dual-lens parity | **Major gap** | Smuggler lens incomplete (A7, B4, A6) | | PC-as-NPC | **Gap** | No tickets exist (B3, B5, NEW-6) | | Content directory | **Gap** | Structure undefined (C1, C2, C3) | | Content validation | **Gap** | No validation exists (C9, C10) | --- *Qatux, Round 1 tracking. For the record: all 7 responses cataloged, 17 consensus items, 5 disagreements requiring resolution, 7 additional wiki gaps identified, 10 open questions, 7 decisions ready to formalize. SI confirms 26 surviving tickets + 7 new proposals. #261 (Dual Lens Authoring Guide) is the critical bottleneck — blocks 9 downstream tickets across the entire content pipeline.*