All three sprint briefings now include tea CLI PR creation example with required --login and --repo flags to avoid TTY prompts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
34 lines
1.2 KiB
Markdown
34 lines
1.2 KiB
Markdown
# Sprint 1: Run — Joint Tasks
|
|
|
|
**Goal:** Get a player-controlled character moving on screen through working IPC bridge.
|
|
|
|
**Branches:** `server` + `client` (merge to main for integration)
|
|
|
|
## Tickets
|
|
|
|
| # | Title | Blocked by |
|
|
|---|-------|------------|
|
|
| #81 | End-to-end connection test | #78, #79 |
|
|
| #82 | Tick loop synchronization | #81 |
|
|
| #83 | Moving character proof | #82, #236 |
|
|
|
|
Use `db/connectors/ticket show <id>` for full details.
|
|
|
|
## Key Decisions
|
|
|
|
- `decisions/architecture.md` — D-020 (IPC protocol), D-010 (deterministic sim), D-031 (tick timing)
|
|
|
|
## Notes
|
|
|
|
- These are strictly sequential and depend on both server and client tickets completing first.
|
|
- #81: Godot spawns Rust process, establishes connection, sends ping, receives pong.
|
|
- #82: Full game loop — client sends input, server ticks, server sends snapshot, client renders.
|
|
- #83: Sprint completion proof — arrow key press moves a sprite on screen through the full pipeline.
|
|
|
|
## PR Workflow
|
|
|
|
When ready to submit, create a PR with `tea` CLI. **All flags are required** to avoid TTY prompts (see CLAUDE.md "Gitea access" section):
|
|
```bash
|
|
tea pr create --repo jpmschweitzer/settled-reach --login schweitz --title "feat(scope): description" --description "body" --base main --head <branch>
|
|
```
|