Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new decisions (D-032 through D-040), and 53 dependency links. All 18 agent briefings updated to reflect 40 confirmed decisions. Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag taxonomy, wiki taxonomy with 14 categories, 8 audio files via Stable Audio Open, 4 parallel unblocked work tracks identified. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Oscar - Project Briefing
Last updated: 2026-02-11
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
Status
STANDBY. This briefing will be populated when networking/multiplayer implementation begins.
Key Decisions for Your Domain
Read decisions/architecture.md (primary). Key decisions:
- D-009: Multiplayer strategy (design for it, build single-player first)
- D-010: Four architectural principles (client-server, info boundaries, deterministic sim)
- D-020: Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer
- D-026: Simulation tier sync — deterministic eviction across all observers for future multiplayer
Development Workflow
See docs/DEVOPS.md for full procedures. Your key targets:
make setup— verify Rust toolchain and Godotmake build— build both client and servermake test— run all tests (IPC round-trip tests critical for your domain)make ci— full CI pipeline locally- Server code:
server/(Rust, networking layer) - Client code:
client/(Godot, network client) - Cross-boundary tests:
tests/(IPC serialization fixtures, protocol regression)
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds