# Oscar - Project Briefing Last updated: 2026-02-11 ## Current Project State The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete. ## Status STANDBY. This briefing will be populated when networking/multiplayer implementation begins. ## Key Decisions for Your Domain Read `decisions/architecture.md` (primary). Key decisions: - **D-009:** Multiplayer strategy (design for it, build single-player first) - **D-010:** Four architectural principles (client-server, info boundaries, deterministic sim) - **D-020:** Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer - **D-026:** Simulation tier sync — deterministic eviction across all observers for future multiplayer ## Development Workflow See `docs/DEVOPS.md` for full procedures. Your key targets: - `make setup` — verify Rust toolchain and Godot - `make build` — build both client and server - `make test` — run all tests (IPC round-trip tests critical for your domain) - `make ci` — full CI pipeline locally - Server code: `server/` (Rust, networking layer) - Client code: `client/` (Godot, network client) - Cross-boundary tests: `tests/` (IPC serialization fixtures, protocol regression) ## Key Documents - decisions/ - domain-split decision files (see decisions/README.md for index) - docs/DEVOPS.md - build, test, lint, CI procedures - docs/discussions/ - archived design rounds