Adopts the whatsinagame naming pattern where the domain comes first and the action second (e.g. pr-review, sprint-start, audio-gen). Updated all cross-references in settings, agents, docs, and inter-skill references. 12 renames: commit→git-commit, create-skill→skill-create, gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan, push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review, search-docs→docs-search, start-sprint→sprint-start, start-workshop→workshop-start. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
30 lines
1.1 KiB
Markdown
30 lines
1.1 KiB
Markdown
# Visual Asset Pipeline
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Status: **Stub** — awaiting first visual sprint.
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## Categories
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| Category | File | Count | Description |
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|----------|------|-------|-------------|
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| Sprites | [sprites.md](sprites.md) | 0 | Entity sprites via 3D render pipeline |
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| Furniture | [furniture.md](furniture.md) | 0 | Furniture items by location/type |
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| Tilesets | [tilesets.md](tilesets.md) | 0 | Floor/wall tiles by biome/planet |
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| Icons | [icons.md](icons.md) | 0 | UI icons, status indicators |
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| Effects | [effects.md](effects.md) | 0 | Fog shaders, particles, overlays |
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## Palette
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See [palette.md](palette.md) for art direction, "the angle", color relationships, and render pipeline specs.
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## Pipeline
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- **3D render pipeline:** Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
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- **Render skill:** `/sprite-gen` produces 12 PNGs (4 directions x 3 resolutions)
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- **Art direction workshop:** `docs/workshops/art-direction-mood-board/`
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## Decision References
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- D-019: Top-down camera, 15-20deg from vertical ("the angle")
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- D-033: Entity color = relationship to player
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- D-045: Environmental neutrality
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