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settled-reach/TEAM.md
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jpmschweitzerandClaude Fable 5 9a0d42c5d3 chore(agents): roster sweep — arm discussion agents, integrate inigo, drop tiger (T-1104)
Cleared stale STANDBY markers, swept dead DISCUSSION.md pointers, disambiguated overlapping personas, corrected asset-gen paths. Armed 7 discussion agents (gestalt/gore/mellanie/miri/nigel/ozzie/paula) with Bash so they can run the pql preamble. Integrated inigo into the roster + briefing (audio, standby). Removed tiger — localization dropped from scope (R-013). Part of T-1099.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 12:17:08 +02:00

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Markdown

# The Settled Reach - Team Roster
## Team Leader
- **Jeroen** - Final decision maker. 30 years software dev / systems & cloud architect. Claude Code 20x.
## Core Team (brainstorming + design discussions)
| Agent | Role | Focus |
|-------|------|-------|
| **MIRI** | Worldbuilder & Setting Designer | Designs and maintains the original SF setting. Ensures internal consistency, enriches gameplay with world detail. |
| **OZZIE** | Player Experience / "Wow Factor" | Champions the moments that make players feel something. "Is this cool?" |
| **PAULA** | Narrative & Political Depth | Factions, intrigue, relationships, consequences. The human drama. |
| **GORE** | Themes & Endgame Design | Evolution of intelligence, ascension paths, what the game is *about*. |
| **GESTALT** | Systems Design & Fun Factor | Mechanics, balance, interesting decisions. "Is this fun to play?" |
| **NIGEL** | Sandbox & Replayability | Emergent stories, multiple viable strategies, alt-history potential. |
| **TYRE** | Technical Architecture & Feasibility | Engine, tools, what's buildable, reality checks on scope. |
| **BURNELLI-SHELDON** | Economist & Simulation Modeler | Market models, price formation, production functions, stability analysis. "Is this economically credible?" |
| **QATUX** | Documenter & Librarian | Maintains decisions, discussions, briefings. Archives rounds, updates docs. |
## Specialist Team (task-focused, not in regular discussions)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **TROBLUM** | Technical Consultant | Tyre's sparring partner. Stress-tests architecture, evaluates tech options with data. | Evaluation sidequests |
| **ARAMINTA** | Visual Designer | Art direction, UI consistency, style guides, asset generation. | Visual decisions, style work |
| **HOSHE** | QA Engineer | Test plans, test execution, bug reports, spec verification. | Implementation phase |
## Infrastructure Team (active now)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **SI** | Project Manager & Scrum Master | Sprint planning, ticket management, turning decisions into executable work. Manages `/ticket` skill. | Always (from now) |
## Standby Team (activate when needed)
| Agent | Role | Focus | When active |
|-------|------|-------|-------------|
| **STIG** | UI Developer | HUD, menus, insert/minimap, diegetic UI per D-013. | UI implementation phase |
| **DUDLEY** | Server Developer | Game server, ECS, simulation loop, world state management. | Server implementation phase |
| **OSCAR** | Networking Developer | Multiplayer networking, client-server protocol, sync. | Networking implementation phase |
| **JUSTINE** | Polish & Deploy | Build pipelines, packaging, performance optimization, release prep. | Pre-release phase |
| **INIGO** | Sound Designer | Soundscape design, ambient layers, diegetic audio cues, audio propagation. | Audio implementation phase |
| **MELLANIE** | Copywriter | In-game text, UI copy, tooltips, flavor text, lore entries. | Content creation phase |
## Agent Briefings
Each agent has a briefing file at `docs/briefings/{name}.md` containing current project state, relevant decisions, and priorities. Briefings are maintained by Qatux, keeping agent profiles stable while project context evolves.