Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new decisions (D-032 through D-040), and 53 dependency links. All 18 agent briefings updated to reflect 40 confirmed decisions. Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag taxonomy, wiki taxonomy with 14 categories, 8 audio files via Stable Audio Open, 4 parallel unblocked work tracks identified. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
38 lines
2.2 KiB
Markdown
38 lines
2.2 KiB
Markdown
# Stig - Project Briefing
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
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## Status
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STANDBY. This briefing will be populated when UI implementation begins.
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## Key Decisions for Your Domain
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Read `decisions/perception.md` (primary) and `decisions/scope.md` (D-013, D-014). Key decisions:
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- **D-013:** Diegetic insert/POI navigation system
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- **D-015:** Camera locked to character, vision cone
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- **D-016:** Internal monologue text display
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- **D-017:** Perception mode overlays
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- **D-019:** Top-down primary view, Godot 4 client (GDScript)
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- **D-028:** Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
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### Workshop Decisions (Content Gap Analysis — relevant to UI)
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- **D-033: Entity color = relationship to player** — client-side derivation from RelationshipState. Palette: unknown teal `#4a9ebb`, friendly green `#6bc9a6`, person-of-interest amber `#e8c547`, hostile red `#d45d5d`, static grey `#8b8ba0`. Transitions: 0.5s smooth fade.
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- **D-034: THE FRIEND visual treatment** — no special rendering. Standard colored rectangle + name label. Color transition IS the visual punch.
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- **D-038: Audio visual indicators** — fog-edge pulse, complementary to audio. Subtler design than originally scoped.
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## Development Workflow
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See `docs/DEVOPS.md` for full procedures. Your key targets:
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- `make setup` — verify Godot is installed
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- `make client` — launch Godot with `client/` project
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- `make test-client` — gdUnit4 tests (headless runner pending)
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- `make lint-client` — gdlint/gdformat (pending setup)
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- `make ci-client` — full client CI pipeline (lint → build → test)
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- Client code lives in `client/` — scenes, GDScript, assets
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- UI tests use gdUnit4 (D-030)
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## Key Documents
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- decisions/ - domain-split decision files (see decisions/README.md for index)
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- docs/DEVOPS.md - build, test, lint, CI procedures
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- docs/discussions/ - archived design rounds
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