Files
settled-reach/docs/briefings/stig.md
T
jpmschweitzerandClaude Opus 4.6 af4d0d3f26 docs(workshops): complete v0.1 content gap analysis workshop
Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new
decisions (D-032 through D-040), and 53 dependency links. All 18
agent briefings updated to reflect 40 confirmed decisions.

Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as
smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag
taxonomy, wiki taxonomy with 14 categories, 8 audio files via
Stable Audio Open, 4 parallel unblocked work tracks identified.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:38:21 +01:00

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2.2 KiB
Markdown

# Stig - Project Briefing
Last updated: 2026-02-11
## Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete.
## Status
STANDBY. This briefing will be populated when UI implementation begins.
## Key Decisions for Your Domain
Read `decisions/perception.md` (primary) and `decisions/scope.md` (D-013, D-014). Key decisions:
- **D-013:** Diegetic insert/POI navigation system
- **D-015:** Camera locked to character, vision cone
- **D-016:** Internal monologue text display
- **D-017:** Perception mode overlays
- **D-019:** Top-down primary view, Godot 4 client (GDScript)
- **D-028:** Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
### Workshop Decisions (Content Gap Analysis — relevant to UI)
- **D-033: Entity color = relationship to player** — client-side derivation from RelationshipState. Palette: unknown teal `#4a9ebb`, friendly green `#6bc9a6`, person-of-interest amber `#e8c547`, hostile red `#d45d5d`, static grey `#8b8ba0`. Transitions: 0.5s smooth fade.
- **D-034: THE FRIEND visual treatment** — no special rendering. Standard colored rectangle + name label. Color transition IS the visual punch.
- **D-038: Audio visual indicators** — fog-edge pulse, complementary to audio. Subtler design than originally scoped.
## Development Workflow
See `docs/DEVOPS.md` for full procedures. Your key targets:
- `make setup` — verify Godot is installed
- `make client` — launch Godot with `client/` project
- `make test-client` — gdUnit4 tests (headless runner pending)
- `make lint-client` — gdlint/gdformat (pending setup)
- `make ci-client` — full client CI pipeline (lint → build → test)
- Client code lives in `client/` — scenes, GDScript, assets
- UI tests use gdUnit4 (D-030)
## Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived design rounds