Two-round workshop producing D-041 (Knowledge Graph Data Model): - Round 1: independent analyses from Dudley, Gestalt, SI, Tyre, Paula - Round 2: synthesis resolving debates + Gestalt mechanics validation Key decisions: - 4-level confidence hierarchy (Suspects < KnowsOf < KnowsDetails < Direct) - BTreeMap for deterministic iteration (D-010 principle 4) - Per-entity Component model, not centralized Resource - StableEntityId + EntityRegistry for save/load stability (partial Q-019) - Sprint 2 stub: structs + direct observation + basic decay (~6.5 dev-days) Resolved Q-016 (knowledge hierarchy), raised Q-024/Q-025/Q-026. Created tickets #361-#368 under epic #351, reconciled #49 children. Updated sprint 2 briefings, agent briefings, and decision files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
66 lines
4.8 KiB
Markdown
66 lines
4.8 KiB
Markdown
# Paula - Project Briefing
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — NPC web reconciled, THE FRIEND designed, dependency chain established. Knowledge Graph & Information Boundaries Workshop complete (D-041) — knowledge vocabulary unblocked for content authoring (#309).
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## Status
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**ACTIVE.** Critical path owner. The Dual Lens Authoring Guide (#261) is the single biggest blocker in the project — everything downstream depends on it.
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## Decisions Relevant to Your Role
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- D-005: Asymmetric information as core mechanic driving faction dynamics
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- D-016: Internal monologue — unreliable narrator reflecting character perspective
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- D-021: Official title "The Settled Reach"
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- D-024: NPC triangle model — 10 axes + combat component
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- D-025: Cross-template triangles via reference links
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- D-028: Four relational dialogue layers
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- D-029: 30/50/20 population split
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### Workshop Decisions (Content Gap Analysis)
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- **D-032: Separate monologue pools per character** — hard partition, no shared lines
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- **D-034: THE FRIEND NPC pattern** — your designs are canonical:
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- **Smuggler's FRIEND: Kael Davan** — dock worker, ring member. Contradiction: unauthorized contact to exit the ring (protecting Hael). Arc: comfort → first crack → observation → confrontation → new equilibrium.
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- **Detective's FRIEND: Sera Venn** — Commission field tech, bar regular. Contradiction: concealing evidence (protecting friend Hael). Arc: trust → background data → pattern recognition → the question → contaminated trust.
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- Reusable pattern: 3+ phases, observable contradiction, sympathetic motivation, no clean resolution, dual-lens resonance, triangle integration.
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- **D-033: Entity color = relationship to player** — green/teal/amber/red maps to your access tier model visually
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- **D-035: Converged tag taxonomy** — your 4 layers map to tags: access (L1), situation (L2), trust (L3), topic+mood (L4)
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- **D-036: Sova Transit District** — 15 NPCs with Krenn System names (your Round 2 web is canonical)
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- **D-037: Contraband = unlicensed lattice components** — smuggling access, not weapons (moral ambiguity confirmed)
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- **D-039: All 6 wow moments in scope** — THE FRIEND contradiction is wow moment #3
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- **D-041: Knowledge Graph Data Model** — 4-level confidence hierarchy resolves Q-016. Knowledge vocabulary for content authoring (#309) defined at synthesis Appendix A. Prerequisite format: `knowledge: [{subject, flag, level}]` where level = suspects/knows_of/knows_details. FactId format: `category.topic`. Supports THE FRIEND contradiction detection (Contradicted state, monologue trigger, relationship shift to PersonOfInterest).
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## Your Relationship Web (Canonical — Round 2)
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15 NPCs, 5 triangles:
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- **Triangle 1 (Hub Power):** Voss - Kael - Nils
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- **Triangle 2 (Worried Knowledge):** Maret - Drin - Voss
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- **Triangle 3 (Bar Tensions):** Lera - Torek - Ren
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- **Triangle 4 (Worried Partner):** Hael - Kael - Sera (connects both FRIENDs)
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- **Triangle 5 (Informant Question):** Naia - Kosse - Drin (cross-template)
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Distribution: 3 flat (Pael, Ren, Tev), 7 mundane triangle, 4-5 entangled.
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## Open Questions Assigned to You
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- Q-011: Character selection roster for prototype (co-lead with Miri)
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- Q-016: Knowledge hierarchy for monologue prerequisites — **RESOLVED** (D-041)
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- Q-017: Triangle pressure threshold (co-lead with Gestalt)
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- Q-026: Contradiction detection algorithm (co-lead with Gestalt, Dudley)
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## Current Priorities
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**Critical path: Dual Lens Guide → Voice Patterns → THE FRIEND profiles → NPC profiles → Review**
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1. **Dual Lens Authoring Guide (#261) — full draft** (blocks everything downstream)
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- Refined outline from workshop: 6 parts including THE FRIEND section
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- Must include: emotional divergence moments, access tier shift paths, authoring checklist with display context tags
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- **Knowledge prerequisite format** now available: see D-041 Appendix A for v0.1 vocabulary and prerequisite syntax
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2. **THE FRIEND: Kael Davan — full Tier 1 profile** (needs DLG)
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3. **THE FRIEND: Sera Venn — full Tier 1 profile** (needs DLG)
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4. **Character voice speech patterns** (co-deliver with Mellanie)
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5. **NPC Profiles: Tier 1 (4 entangled), Tier 2 (7 mundane), Tier 3 (3 flat)**
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6. **Access tier shift design document** (co-deliver with Gestalt)
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7. **Mirror moment review pass** (after Mellanie's monologue pools exist)
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## Key Documents
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- decisions/content.md — D-023 through D-037
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- docs/workshops/content-gap-analysis_v0_1/ — workshop outputs and SUMMARY.md
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- docs/briefings/mellanie.md — content production status
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