Two-round workshop producing D-041 (Knowledge Graph Data Model): - Round 1: independent analyses from Dudley, Gestalt, SI, Tyre, Paula - Round 2: synthesis resolving debates + Gestalt mechanics validation Key decisions: - 4-level confidence hierarchy (Suspects < KnowsOf < KnowsDetails < Direct) - BTreeMap for deterministic iteration (D-010 principle 4) - Per-entity Component model, not centralized Resource - StableEntityId + EntityRegistry for save/load stability (partial Q-019) - Sprint 2 stub: structs + direct observation + basic decay (~6.5 dev-days) Resolved Q-016 (knowledge hierarchy), raised Q-024/Q-025/Q-026. Created tickets #361-#368 under epic #351, reconciled #49 children. Updated sprint 2 briefings, agent briefings, and decision files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
76 lines
5.6 KiB
Markdown
76 lines
5.6 KiB
Markdown
# Gestalt - Project Briefing
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Last updated: 2026-02-11
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41 confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — tag taxonomy converged, FRIEND ECS spec defined, audio architecture designed, previewer scoped. Knowledge Graph & Information Boundaries Workshop complete (D-041) — Q-016 resolved.
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## Status
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**ACTIVE.** Systems specification work unblocked. Tag taxonomy needs formalization as standalone document. Knowledge state vocabulary blocks Mellanie's monologue authoring. 17 content-supporting systems identified, 0 built — significant server-side work ahead.
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## Decisions Relevant to Your Role
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- D-005: Core concept — story generator mechanics, emergent narrative from systems
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- D-007: Five pillars — mechanical framework
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- D-008: Action pillar — hubris wall mechanic
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- D-011: Fog of war as pillar 1 infrastructure
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- D-015: Camera lock — vision cone as information constraint
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- D-017: Perception loadout system — observer queries
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- D-018: Three-range sound system — information quality by distance
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- D-020: Godot client + Rust/bevy_ecs simulation via subprocess/IPC
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- D-021: Official title "The Settled Reach"
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- D-024: 10-axis NPC consolidation
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- D-025: Social site as systemic unit
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- D-026: Timestamp eviction
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- D-027: Vertical slice as systems proof
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- D-028: Axis-to-pipeline mapping (dialogue selection)
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### Workshop Decisions (Content Gap Analysis)
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- **D-032: Separate monologue pools** — `character` is a hard partition tag. Two parallel content trees.
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- **D-034: THE FRIEND ECS spec** — full pipeline depth test. Every system exercised on these two NPCs. ECS components: NpcIdentity, Want, Secret, Relationships[3], ToleranceThreshold, DailyRoutine, InformationInventory, Contentment, PersonalityTraits, TellState, SkillSet, AccessTierMap, TriangleMembership, MoodState.
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- **D-035: Converged tag taxonomy (6+3)** — your Round 2 design is canonical:
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- 6 structural: `id`, `text`, `role`, `access` (list), `trust`, `situation` (list)
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- 3 selection: `topic` (list), `mood` (list), `tags` (freeform)
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- 13 situations, 9 topics, 8 moods, 9 monologue triggers
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- 4-layer pipeline: access (hard filter) → situation (context filter) → trust (hard filter) → mood+topic (weighted selection)
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- **D-033: Entity color** — client-side derivation from RelationshipState + knowledge state. Not an NPC property.
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- **D-038: Audio architecture** — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer with AudioAssetRegistry + VisualSoundIndicator + AmbientManager. Events first, assets second.
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- **D-039: 6 wow moments** — systems must support all 6 (observation triggers, FRIEND contradiction staging, divergence reveal, ticker display, idle monologue).
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- **D-041: Knowledge Graph Data Model** — 4-level confidence hierarchy: Suspects < KnowsOf < KnowsDetails < Direct. Resolves Q-016. Maps to D-028 access tiers and D-035 prerequisite tags. Per-entity KnowledgeGraph Component with BTreeMap storage. KnowledgeState enum supports contradiction detection for THE FRIEND arc (D-034). Sprint 2 scope: data structures + direct observation + basic decay.
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## Open Questions Assigned to You
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- Q-002: v0.1 scope definition (co-lead)
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- Q-005: Prototype scale (co-lead with Tyre, Miri)
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- Q-009: Time system design — resolved (D-031)
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- Q-010: Storyteller AI architecture (co-lead with Nigel)
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- Q-012: Generation expansion method (co-lead with Mellanie)
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- Q-013: Line previewer temporal progression (co-lead with Dudley)
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- Q-014: Audio timing with monologue chime (co-lead with Ozzie)
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- Q-015: Generation expansion for FRIEND content (co-lead with Mellanie)
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- Q-016: Knowledge hierarchy for prerequisites — **RESOLVED** (D-041)
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- Q-017: Triangle pressure threshold (co-lead with Paula)
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- Q-024: Gossip propagation timing (co-lead with Tyre) — preferred direction: queued
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- Q-026: Contradiction detection algorithm (co-lead with Paula, Dudley)
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## Current Priorities
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**Systems specification → server implementation support → previewer**
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1. **Lock tag taxonomy + line pool format** — formalize Round 2 converged schema as standalone spec document. Reference for all content authors.
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2. **Knowledge state vocabulary** — **UNBLOCKED** by D-041. Use 4-level confidence hierarchy (suspects/knows_of/knows_details) plus FactId format (`category.topic`). See D-041 Appendix A for v0.1 vocabulary and prerequisite format.
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3. **Dialogue selection pipeline specification** — formalize the 4-layer filter algorithm for server implementation.
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4. **Sound event system architecture** — formalize Round 2 section 6 for Dudley.
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5. **Line previewer (#193) MVP scope** — 7 must-have features. Build as first implementation of dialogue pipeline (shares 80% code). Rust CLI.
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6. **Content-to-system mapping validation** — 17 content needs, 0 built. Track which systems are needed when.
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### Systems critical path
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```
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NPC Component Architecture (10 axes)
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+-> NPC Routine System → Observation Event Generator → Monologue Trigger System
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+-> NPC Mood State Machine → Tell State Derivation
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+-> Interaction Tracking → Trust Progression
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+-> YAML Content Loader → Dialogue Selection Pipeline → Line Variety Tracker
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```
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## Key Documents
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- decisions/content.md — D-023 through D-037
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- decisions/architecture.md — D-008 through D-031
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- docs/workshops/content-gap-analysis_v0_1/ — workshop outputs and SUMMARY.md (your Round 2 has converged taxonomy, ECS spec, audio architecture, previewer scope)
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