Round 22 workshop output: character-visuals-spec.md (color mesh regions, LOD tiers, layered composition) and compositor-api-spec.md (Node3D architecture, CharacterColors data structure, set_color API). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
37 lines
2.8 KiB
Markdown
37 lines
2.8 KiB
Markdown
---
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title: "Discussion Archive"
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description: "Index of all archived discussion rounds from the Settled Reach game design process"
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type: discussion
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status: archived
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round: 0
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created: 2026-02-09
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---
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# Discussion Archive
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Historical discussion rounds from the Settled Reach game design process.
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| Round | Topic | Key Decisions | File |
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|-------|-------|---------------|------|
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| 1 | Opening Positions | - | [round-01](round-01-opening-positions.md) |
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| 2 | Is Stellaris the Right Vehicle? | - | [round-02](round-02-is-stellaris-right.md) |
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| 3 | The Character Gap | - | [round-03](round-03-character-gap.md) |
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| 4 | Build Our Own Game | D-001 | [round-04](round-04-build-our-own.md) |
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| 5 | Is the Team Still Right? | D-003, D-004 | [round-05](round-05-team-still-right.md) |
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| 6 | First-Person Pivot | D-005 | [round-06](round-06-first-person-pivot.md) |
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| 7 | Single Character | D-005, D-006 | [round-07](round-07-single-character.md) |
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| 8 | Action & Spectacle | D-007, D-008 | [round-08](round-08-action-spectacle.md) |
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| 9 | Multiplayer | D-009, D-010 | [round-09](round-09-multiplayer.md) |
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| 10 | Map, Fog & Borderless | D-011, D-012, D-013, D-014 | [round-10](round-10-map-fog-borderless.md) |
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| 11 | Insert, Sound & Camera | D-015, D-016, D-017, D-018 | [round-11](round-11-insert-sound-camera.md) |
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| 12 | Top-Down Final | D-019 | [round-12](round-12-top-down-final.md) |
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| 13 | Engine Selection | D-020, R-004–R-010 | [round-13](round-13-engine-selection.md) |
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| 14 | Setting Foundation — The Settled Reach | D-021 | [round-14](round-14-worldbuilding-settled-reach.md) |
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| 15 | README / Steam Page Placeholder | - | [round-15](round-15-readme-steam-page.md) |
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| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | [complete](round-16-factions-complete.md), [lore](round-16-factions.md), [mechanics](round-16-faction-mechanics.md), [notes](round-16-session-notes.md) |
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| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | [round-17](round-17-content-architecture.md) |
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| 18 | v0.1 Gap Analysis Workshop | D-030, D-031, D-032, D-033, D-034, D-035, D-036, D-037, D-038, D-039, D-040 | [round-18](round-18-v01-gap-analysis-workshop.md) |
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| 19 | Knowledge Graph & Information Boundaries Workshop | D-041, Q-016 resolved, Q-019 partially resolved, Q-024, Q-025, Q-026 | [workshop brief](../workshops/knowledge-graph-information-boundaries/workshop-brief.md), [synthesis](../workshops/knowledge-graph-information-boundaries/round2-synthesis.md) |
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| 20 | Station District Layout Design (Workshop #153) | D-093, D-094, D-095; Q-040–Q-044 resolved/partially resolved | [round-20](round-20-station-district-layout.md) |
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| 22 | Sprint 28 Character Visuals Workshop | D-148–D-157; D-019 superseded; D-033 amended | [round-22](round-22-sprint28-character-visuals.md) |
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