Files
settled-reach/docs/discussions/README.md
T
jpmschweitzerandClaude Opus 4.6 6dee6b73f0 docs(design): add character visuals spec and compositor API from workshop
Round 22 workshop output: character-visuals-spec.md (color mesh regions,
LOD tiers, layered composition) and compositor-api-spec.md (Node3D
architecture, CharacterColors data structure, set_color API).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 23:34:16 +01:00

37 lines
2.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
---
title: "Discussion Archive"
description: "Index of all archived discussion rounds from the Settled Reach game design process"
type: discussion
status: archived
round: 0
created: 2026-02-09
---
# Discussion Archive
Historical discussion rounds from the Settled Reach game design process.
| Round | Topic | Key Decisions | File |
|-------|-------|---------------|------|
| 1 | Opening Positions | - | [round-01](round-01-opening-positions.md) |
| 2 | Is Stellaris the Right Vehicle? | - | [round-02](round-02-is-stellaris-right.md) |
| 3 | The Character Gap | - | [round-03](round-03-character-gap.md) |
| 4 | Build Our Own Game | D-001 | [round-04](round-04-build-our-own.md) |
| 5 | Is the Team Still Right? | D-003, D-004 | [round-05](round-05-team-still-right.md) |
| 6 | First-Person Pivot | D-005 | [round-06](round-06-first-person-pivot.md) |
| 7 | Single Character | D-005, D-006 | [round-07](round-07-single-character.md) |
| 8 | Action & Spectacle | D-007, D-008 | [round-08](round-08-action-spectacle.md) |
| 9 | Multiplayer | D-009, D-010 | [round-09](round-09-multiplayer.md) |
| 10 | Map, Fog & Borderless | D-011, D-012, D-013, D-014 | [round-10](round-10-map-fog-borderless.md) |
| 11 | Insert, Sound & Camera | D-015, D-016, D-017, D-018 | [round-11](round-11-insert-sound-camera.md) |
| 12 | Top-Down Final | D-019 | [round-12](round-12-top-down-final.md) |
| 13 | Engine Selection | D-020, R-004R-010 | [round-13](round-13-engine-selection.md) |
| 14 | Setting Foundation — The Settled Reach | D-021 | [round-14](round-14-worldbuilding-settled-reach.md) |
| 15 | README / Steam Page Placeholder | - | [round-15](round-15-readme-steam-page.md) |
| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | [complete](round-16-factions-complete.md), [lore](round-16-factions.md), [mechanics](round-16-faction-mechanics.md), [notes](round-16-session-notes.md) |
| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | [round-17](round-17-content-architecture.md) |
| 18 | v0.1 Gap Analysis Workshop | D-030, D-031, D-032, D-033, D-034, D-035, D-036, D-037, D-038, D-039, D-040 | [round-18](round-18-v01-gap-analysis-workshop.md) |
| 19 | Knowledge Graph & Information Boundaries Workshop | D-041, Q-016 resolved, Q-019 partially resolved, Q-024, Q-025, Q-026 | [workshop brief](../workshops/knowledge-graph-information-boundaries/workshop-brief.md), [synthesis](../workshops/knowledge-graph-information-boundaries/round2-synthesis.md) |
| 20 | Station District Layout Design (Workshop #153) | D-093, D-094, D-095; Q-040Q-044 resolved/partially resolved | [round-20](round-20-station-district-layout.md) |
| 22 | Sprint 28 Character Visuals Workshop | D-148D-157; D-019 superseded; D-033 amended | [round-22](round-22-sprint28-character-visuals.md) |