Separates the 3D-to-2D render pipeline from the game client into its own minimal Godot project. No autoloads, no plugins, no game code — just the render scene, models, textures, and export script. Eliminates SimBridge parse errors and gdUnit4 scanning during renders. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
16 lines
516 B
Plaintext
16 lines
516 B
Plaintext
[gd_scene load_steps=3 format=3]
|
|
|
|
[ext_resource type="Texture2D" path="res://textures/wall_bar_green_panels.png" id="1_wall_texture"]
|
|
|
|
[sub_resource type="BoxMesh" id="BoxMesh_wall"]
|
|
size = Vector3(1.0, 0.8, 0.2)
|
|
|
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wall"]
|
|
albedo_texture = ExtResource("1_wall_texture")
|
|
metallic = 0.0
|
|
roughness = 0.9
|
|
|
|
[node name="WallBarGreen" type="MeshInstance3D"]
|
|
mesh = SubResource("BoxMesh_wall")
|
|
surface_material_override/0 = SubResource("StandardMaterial3D_wall")
|