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---
title: "Si - Project Briefing"
description: "Sprint and project manager — owns sprint planning, ticket tracking, v0.2 critical path dependency chain, and CI pipeline awareness for definition of done"
type: briefing
status: active
agent: Si
updated: 2026-03-13
---
# Si - Project Briefing
Last updated: 2026-03-13
## Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 137+ confirmed decisions. Where's the Fun? Workshop complete (2026-03-05) — 24 decisions locked. v0.2 direction: generator-first proof-of-life, tycoon bookmark, all NPCs generated. Sprint 25 generator spike confirmed as critical path.
## Decisions Relevant to Your Role
All decisions across all domains. Read `decisions/README.md` for the index. Query decisions DB for sprint planning:
```bash
make decisions-coverage # Decision-to-ticket coverage by domain
make decisions-orphan # Decisions without implementing tickets
make decisions-active # List all active decisions
```
## Open Questions Assigned to You
All open questions - tracks as tickets for assignment and progress monitoring.
## v0.2 Critical Path (from Where's the Fun? Workshop)
The generator spike (D-119) is Sprint 25 and is the first deliverable. Everything gates on it.
**Prerequisites that must exist before/during the generator spike:**
1. Miri: Zone identity spec + Van Maanen's Star culture profile — blocks voice, NPC gen, AI pipeline
2. Araminta: Zone visual grammar, tile palettes — blocked by Miri zone identity spec
3. Tyre: NpcBlueprint struct design — generator output format
4. Mellanie: Culture-primary voice cards — blocked by Miri culture profile
**Dependency chain:**
```
Miri: Zone Identity Spec + Van Maanen's Star Culture Profile
|-- Araminta: zone visual grammar, tile palettes
|-- Tyre: generator zone template parameters, NpcBlueprint
|-- Mellanie: culture-primary voice cards
v
Tyre: Generator Spike (Sprint 25)
|-- Produces: auto-generated location + NPCs
v
Test: Can the player read NPC relationships from generator output?
```
**Estimated timeline (Tyre):** 7 sprints to proof-of-life playtest (generated location + legible characters + tycoon bookmark from creation to Day 3).
## Current Priorities
Consult `docs/sprints/` for current sprint briefing. Break v0.2 decisions (D-114 through D-137) into tickets if not already covered. Track dependencies above.
## Development Workflow
See `docs/DEVOPS.md` for full procedures. Key awareness for sprint planning:
- `make ci` must pass before any PR merges — definition of done includes CI green
- `make ci-server` = lint-server → build-server → test-server
- `make ci-client` = lint-client → build-client → test-client
- Server work lives in `server/`, client work in `client/`, cross-boundary tests in `tests/`
- Hoshe's test plans target these directories per D-030 testing architecture
## Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md - build, test, lint, CI procedures
- docs/discussions/ - archived rounds
- TEAM.md - team roster