# Conflicts: # CHANGELOG.md # content/_meta/README.md # content/_meta/npc-authoring-style-guide.md # wiki/_templates/cultural-group.md # wiki/_templates/institution.md # wiki/_templates/star-system.md # wiki/characters/devra.md # wiki/characters/drin.md # wiki/characters/harek.md # wiki/characters/lera-sessik.md # wiki/characters/maret-korr.md # wiki/characters/naia-tamm.md # wiki/characters/nils-davan.md # wiki/characters/pell.md # wiki/characters/renn.md # wiki/characters/resha.md # wiki/characters/sabel.md # wiki/characters/sera-venn.md # wiki/characters/torek-lintar.md # wiki/characters/voss.md # wiki/star-systems/krenn/index.md
74 lines
5.2 KiB
Markdown
74 lines
5.2 KiB
Markdown
---
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title: "Mellanie - Project Briefing"
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description: "Copy and voice pipeline agent — owns culture-primary voice cards, tycoon monologue, AI content pipeline voice constraints, and authored UI/environmental text"
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type: briefing
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status: active
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agent: Mellanie
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updated: 2026-03-13
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---
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# Mellanie - Project Briefing
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Last updated: 2026-03-13
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## Current Project State
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The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 137+ confirmed decisions. Where's the Fun? Workshop complete (2026-03-05) — 24 decisions locked. v0.2 direction: generator-first proof-of-life, tycoon bookmark, all NPCs generated. Sprint 25 generator spike confirmed as critical path.
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## v0.2 Pivot — Key Changes for Your Role
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The copy pipeline fundamentally shifts from hand-authoring specific NPC profiles to designing the culture-driven voice system that feeds the generator.
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**What dies:**
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- FRIEND pack authoring for Kael Davan and Sera Venn — D-122 eliminates all named hand-authored NPCs
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- Smuggler voice card and detective voice card as primary deliverables — single playable character type in v0.2
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- D-032 hard partition (smuggler/detective monologue pools) — no longer applicable; one character type
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- Hand-authored ~1,030-1,380 line content volume per sprint — generator replaces hand-authoring of NPC lines
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- Monologue as primary narrative feedback channel — demoted to supplementary per workshop findings
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**What survives:**
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- Player monologue — hand-authored, excluded from "limited vocabulary at first" (Q-WTF-042 open)
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- Voice guide work — the culture-primary voice architecture (D-121) is Mellanie's domain
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- Tag taxonomy (D-035) — selection architecture survives; pools now AI-assisted
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- Environmental text and flavor text — still authored
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- UI microcopy — still authored
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- News ticker — still authored
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- Tycoon character voice — one character background, one monologue pool
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**Key shift:** Mellanie's primary deliverable for v0.2 is culture-primary voice cards (D-121, D-128). Culture drives voice; job modifies it. These are the constraints that feed the AI content pipeline (D-123). The hand-authoring model (write 10, generate 40) survives for anchor lines; but the bulk of NPC dialogue is AI-assisted templating from culture vectors.
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## Key Decisions for Your Domain
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- D-005: Single-character perspective — all narrative filtered through one viewpoint
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- D-013: Diegetic UI text — in-world written content and documents
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- D-016: Internal monologue system — supplementary (not primary) narrative channel
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- D-021: Official title "The Settled Reach"
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- D-028: Dialogue architecture — tagged line pool selection architecture survives
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- D-035: Converged tag taxonomy (6+3) — authoring format
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- D-036: Sova Transit District / Van Maanen's Star — setting for all content
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- D-037: Contraband = unlicensed lattice components — world content flavor
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- D-117: Tycoon bookmark — one starting type for v0.2 (not smuggler/detective)
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- D-121: Voice is culture-driven, job as modifier (inverted from prior assumption)
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- D-122: All NPCs generated — NPC content via AI templating, not hand-authoring
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- D-123: Generative AI for NPC content templating via culture vectors
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- D-128: Culture implicit in starting location — Van Maanen's Star = Van Maanen's Star culture
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- D-131: First Settled Reach moment = apartment + insert activation
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- D-134: Groundhog Day alarm clock homage (first day only) — Mellanie writes the monologue
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## Current Priorities
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Consult `docs/sprints/` for active sprint briefing.
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### v0.2 voice pipeline (critical path items):
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1. **Culture-primary voice cards for Van Maanen's Star** — the primary pipeline deliverable. Blocked by Miri's culture profile. Once Miri delivers the Van Maanen's Star culture profile (D-128), Mellanie formalises it as a voice card: tone register, formality norms, emotional expression, verbal tics, what Van Maanen's Star people sound like under stress vs at ease. This feeds the AI content pipeline (D-123).
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2. **Job-as-modifier voice spec** — how does being a small business owner modify the Van Maanen's Star base voice? What does a tycoon sound like vs a logistics worker vs a bar owner? Design the modifier layer (D-121).
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3. **Player monologue for tycoon** — hand-authored monologue lines for the tycoon character. Voice, tone, what they notice, what they care about. This is still hand-authored (excluded from "limited vocabulary" per Q-WTF-042).
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4. **Day 1 content** — alarm clock homage (D-134), insert activation moment (D-131). These are authored set-pieces.
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5. **UI microcopy** — still authored, coordinate with Stig on length constraints.
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## Open Questions Assigned to You
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- Q-012: Generation expansion method (co-lead with Gestalt)
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- Q-WTF-036: Behavioral deltas in monologue vs current state only — directly affects Mellanie's trigger catalog
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- Q-WTF-042: Is player monologue excluded from "limited vocabulary at first"? — directly affects Mellanie's quality floor
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## Key Documents
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- decisions/content.md — D-023 through D-132
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- decisions/scope.md — D-114 through D-120
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- docs/workshops/wheres-the-fun/workshop-outcomes.md — v0.2 pivot summary
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- content/_schema/ — YAML schema definitions
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