Per-team sprint briefings under docs/sprints/sprint-1/ for server, client, and joint tracks. Each lists assigned tickets, dependencies, key decisions to read, and implementation notes. Agents use ticket show <id> for full details. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
27 lines
962 B
Markdown
27 lines
962 B
Markdown
# Sprint 1: Run — Joint Tasks
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**Goal:** Get a player-controlled character moving on screen through working IPC bridge.
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**Branches:** `server` + `client` (merge to main for integration)
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## Tickets
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| # | Title | Blocked by |
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|---|-------|------------|
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| #81 | End-to-end connection test | #78, #79 |
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| #82 | Tick loop synchronization | #81 |
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| #83 | Moving character proof | #82, #236 |
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Use `db/connectors/ticket show <id>` for full details.
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## Key Decisions
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- `decisions/architecture.md` — D-020 (IPC protocol), D-010 (deterministic sim), D-031 (tick timing)
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## Notes
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- These are strictly sequential and depend on both server and client tickets completing first.
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- #81: Godot spawns Rust process, establishes connection, sends ping, receives pong.
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- #82: Full game loop — client sends input, server ticks, server sends snapshot, client renders.
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- #83: Sprint completion proof — arrow key press moves a sprite on screen through the full pipeline.
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