Per-team sprint briefings under docs/sprints/sprint-1/ for server, client, and joint tracks. Each lists assigned tickets, dependencies, key decisions to read, and implementation notes. Agents use ticket show <id> for full details. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
962 B
962 B
Sprint 1: Run — Joint Tasks
Goal: Get a player-controlled character moving on screen through working IPC bridge.
Branches: server + client (merge to main for integration)
Tickets
| # | Title | Blocked by |
|---|---|---|
| #81 | End-to-end connection test | #78, #79 |
| #82 | Tick loop synchronization | #81 |
| #83 | Moving character proof | #82, #236 |
Use db/connectors/ticket show <id> for full details.
Key Decisions
decisions/architecture.md— D-020 (IPC protocol), D-010 (deterministic sim), D-031 (tick timing)
Notes
- These are strictly sequential and depend on both server and client tickets completing first.
- #81: Godot spawns Rust process, establishes connection, sends ping, receives pong.
- #82: Full game loop — client sends input, server ticks, server sends snapshot, client renders.
- #83: Sprint completion proof — arrow key press moves a sprite on screen through the full pipeline.