Files
settled-reach/docs/sprints/sprint-1/joint.md
T
jpmschweitzerandClaude Opus 4.6 116b6c308c docs(sprints): add Sprint 1 team briefings
Per-team sprint briefings under docs/sprints/sprint-1/ for server,
client, and joint tracks. Each lists assigned tickets, dependencies,
key decisions to read, and implementation notes. Agents use
ticket show <id> for full details.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 18:49:49 +01:00

962 B

Sprint 1: Run — Joint Tasks

Goal: Get a player-controlled character moving on screen through working IPC bridge.

Branches: server + client (merge to main for integration)

Tickets

# Title Blocked by
#81 End-to-end connection test #78, #79
#82 Tick loop synchronization #81
#83 Moving character proof #82, #236

Use db/connectors/ticket show <id> for full details.

Key Decisions

  • decisions/architecture.md — D-020 (IPC protocol), D-010 (deterministic sim), D-031 (tick timing)

Notes

  • These are strictly sequential and depend on both server and client tickets completing first.
  • #81: Godot spawns Rust process, establishes connection, sends ping, receives pong.
  • #82: Full game loop — client sends input, server ticks, server sends snapshot, client renders.
  • #83: Sprint completion proof — arrow key press moves a sprite on screen through the full pipeline.