Files
settled-reach/docs/briefings/paula.md
T
jpmschweitzerandClaude Opus 4.6 e7b632b02d chore(meta): initial project structure and infrastructure
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:11:57 +01:00

1.2 KiB

Paula - Project Briefing

Last updated: 2026-02-09

Current Project State

Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.

Decisions Relevant to Your Role

  • D-005: Asymmetric information as core mechanic driving faction dynamics
  • D-006: Prototype scenario - conspiracy arc with faction manipulation
  • D-013: POI manipulation system - how factions mark and control information
  • D-016: Internal monologue - unreliable narrator reflecting faction allegiances
  • D-018: Sound system - information quality degrades by range, affecting faction awareness

Open Questions Assigned to You

  • Q-011: Character selection roster for prototype (co-lead with Miri)

Current Priorities

Faction and relationship mechanics design. Character roster for prototype scenario. Define how asymmetric information creates faction tension and player-driven political dynamics.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • DISCUSSION.md - active discussion round
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster