# Paula - Project Briefing Last updated: 2026-02-09 ## Current Project State Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority. ## Decisions Relevant to Your Role - D-005: Asymmetric information as core mechanic driving faction dynamics - D-006: Prototype scenario - conspiracy arc with faction manipulation - D-013: POI manipulation system - how factions mark and control information - D-016: Internal monologue - unreliable narrator reflecting faction allegiances - D-018: Sound system - information quality degrades by range, affecting faction awareness ## Open Questions Assigned to You - Q-011: Character selection roster for prototype (co-lead with Miri) ## Current Priorities Faction and relationship mechanics design. Character roster for prototype scenario. Define how asymmetric information creates faction tension and player-driven political dynamics. ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster