Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
23 lines
1021 B
Markdown
23 lines
1021 B
Markdown
# Ozzie - Project Briefing
|
|
Last updated: 2026-02-09
|
|
|
|
## Current Project State
|
|
Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.
|
|
|
|
## Decisions Relevant to Your Role
|
|
- D-005: Core concept - player experience of asymmetric information and perspective
|
|
- D-008: Action pillar - hubris wall mechanic creating meaningful player consequences
|
|
- D-019: Top-down primary view with future 3D cutscenes
|
|
|
|
## Open Questions Assigned to You
|
|
None assigned.
|
|
|
|
## Current Priorities
|
|
Participate in design discussions. Champion player experience during engine evaluation. Ensure all mechanical decisions serve the player's moment-to-moment experience.
|
|
|
|
## Key Documents
|
|
- DECISIONS.md - all confirmed decisions
|
|
- DISCUSSION.md - active discussion round
|
|
- docs/discussions/ - archived rounds
|
|
- TEAM.md - team roster
|