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settled-reach/docs/briefings/ozzie.md
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jpmschweitzerandClaude Opus 4.6 e7b632b02d chore(meta): initial project structure and infrastructure
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:11:57 +01:00

1021 B

Ozzie - Project Briefing

Last updated: 2026-02-09

Current Project State

Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.

Decisions Relevant to Your Role

  • D-005: Core concept - player experience of asymmetric information and perspective
  • D-008: Action pillar - hubris wall mechanic creating meaningful player consequences
  • D-019: Top-down primary view with future 3D cutscenes

Open Questions Assigned to You

None assigned.

Current Priorities

Participate in design discussions. Champion player experience during engine evaluation. Ensure all mechanical decisions serve the player's moment-to-moment experience.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • DISCUSSION.md - active discussion round
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster