Files
settled-reach/docs/briefings/nigel.md
T
jpmschweitzerandClaude Opus 4.6 e7b632b02d chore(meta): initial project structure and infrastructure
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:11:57 +01:00

1.3 KiB

Nigel - Project Briefing

Last updated: 2026-02-09

Current Project State

Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.

Decisions Relevant to Your Role

  • D-005: Replayability through perspective - each playthrough reveals different information
  • D-008: Procedural generation for replayability - no two runs identical
  • D-010: Deterministic simulation aids debugging and replay verification
  • D-012: Chunk-based maps - no solvable maps, ensuring fresh exploration each run
  • D-017: Perception modes as playstyle selectors - different builds see different games

Open Questions Assigned to You

  • Q-010: Storyteller AI architecture (co-lead with Gestalt)

Current Priorities

Structural randomness design. Replayability verification of all new systems. Ensure every confirmed decision contributes to meaningful variance across playthroughs. Co-design storyteller AI with Gestalt.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • DISCUSSION.md - active discussion round
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster