# Nigel - Project Briefing Last updated: 2026-02-09 ## Current Project State Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority. ## Decisions Relevant to Your Role - D-005: Replayability through perspective - each playthrough reveals different information - D-008: Procedural generation for replayability - no two runs identical - D-010: Deterministic simulation aids debugging and replay verification - D-012: Chunk-based maps - no solvable maps, ensuring fresh exploration each run - D-017: Perception modes as playstyle selectors - different builds see different games ## Open Questions Assigned to You - Q-010: Storyteller AI architecture (co-lead with Gestalt) ## Current Priorities Structural randomness design. Replayability verification of all new systems. Ensure every confirmed decision contributes to meaningful variance across playthroughs. Co-design storyteller AI with Gestalt. ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster