Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.5 KiB
1.5 KiB
Hoshe - Project Briefing
Last updated: 2026-02-09
Current Project State
Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.
Decisions Relevant to Your Role
- D-010: Information boundaries - testable? Can we verify information never leaks?
- D-011: LOS shadowcasting - verify correctness of visibility calculations
- D-012: Chunk loading - seamless? No visible pop-in or loading seams?
- D-013: POI appear/disappear correctly? Diegetic insert triggers reliably?
- D-015: Vision cone - correct blind spots? No information visible outside cone?
- D-016: Monologue triggers - contextually appropriate? Right timing, right content?
- D-017: Perception queries - each mode returns correct information for its type?
- D-018: Three ranges working correctly? Sound quality degrades properly by distance?
Open Questions Assigned to You
None assigned.
Current Priorities
STANDBY until implementation begins. When activated:
- Write test plans BEFORE features are built
- Verify implementations against DECISIONS.md specifications
- Ensure every decision with testable criteria has corresponding test coverage
Key Documents
- DECISIONS.md - all confirmed decisions
- DISCUSSION.md - active discussion round
- docs/discussions/ - archived rounds
- TEAM.md - team roster