# Hoshe - Project Briefing Last updated: 2026-02-09 ## Current Project State Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority. ## Decisions Relevant to Your Role - D-010: Information boundaries - testable? Can we verify information never leaks? - D-011: LOS shadowcasting - verify correctness of visibility calculations - D-012: Chunk loading - seamless? No visible pop-in or loading seams? - D-013: POI appear/disappear correctly? Diegetic insert triggers reliably? - D-015: Vision cone - correct blind spots? No information visible outside cone? - D-016: Monologue triggers - contextually appropriate? Right timing, right content? - D-017: Perception queries - each mode returns correct information for its type? - D-018: Three ranges working correctly? Sound quality degrades properly by distance? ## Open Questions Assigned to You None assigned. ## Current Priorities STANDBY until implementation begins. When activated: 1. Write test plans BEFORE features are built 2. Verify implementations against DECISIONS.md specifications 3. Ensure every decision with testable criteria has corresponding test coverage ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster