Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Gore - Project Briefing
Last updated: 2026-02-09
Current Project State
Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.
Decisions Relevant to Your Role
- D-005: Core concept - ascension as transformative character progression
- D-007: Five pillars - thematic foundations supporting ascension narrative
- D-008: Action pillar - scales with ascension level, hubris wall as ascension check
- D-017: Perception modes - scaling with ascension, expanded awareness at higher tiers
Open Questions Assigned to You
- Q-004: One campaign or eras? (co-lead with Miri)
- Q-009: Time system design (co-lead with Gestalt)
Current Priorities
Ascension path design. Endgame transformation mechanics. Define how ascension changes the player's relationship with the game's core systems.
Key Documents
- DECISIONS.md - all confirmed decisions
- DISCUSSION.md - active discussion round
- docs/discussions/ - archived rounds
- TEAM.md - team roster