Files
settled-reach/docs/briefings/gore.md
T
jpmschweitzerandClaude Opus 4.6 e7b632b02d chore(meta): initial project structure and infrastructure
Set up Commonwealth game project with complete agent team (18 agents),
discussion archives (12 rounds), briefing system, ticketing database,
Qdrant document search, and skill definitions. Establishes the
documentation and tooling foundation for engine selection and
implementation phases.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-09 18:11:57 +01:00

1.1 KiB

Gore - Project Briefing

Last updated: 2026-02-09

Current Project State

Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.

Decisions Relevant to Your Role

  • D-005: Core concept - ascension as transformative character progression
  • D-007: Five pillars - thematic foundations supporting ascension narrative
  • D-008: Action pillar - scales with ascension level, hubris wall as ascension check
  • D-017: Perception modes - scaling with ascension, expanded awareness at higher tiers

Open Questions Assigned to You

  • Q-004: One campaign or eras? (co-lead with Miri)
  • Q-009: Time system design (co-lead with Gestalt)

Current Priorities

Ascension path design. Endgame transformation mechanics. Define how ascension changes the player's relationship with the game's core systems.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • DISCUSSION.md - active discussion round
  • docs/discussions/ - archived rounds
  • TEAM.md - team roster