# Gore - Project Briefing Last updated: 2026-02-09 ## Current Project State Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority. ## Decisions Relevant to Your Role - D-005: Core concept - ascension as transformative character progression - D-007: Five pillars - thematic foundations supporting ascension narrative - D-008: Action pillar - scales with ascension level, hubris wall as ascension check - D-017: Perception modes - scaling with ascension, expanded awareness at higher tiers ## Open Questions Assigned to You - Q-004: One campaign or eras? (co-lead with Miri) - Q-009: Time system design (co-lead with Gestalt) ## Current Priorities Ascension path design. Endgame transformation mechanics. Define how ascension changes the player's relationship with the game's core systems. ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster