Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.5 KiB
1.5 KiB
Gestalt - Project Briefing
Last updated: 2026-02-09
Current Project State
Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.
Decisions Relevant to Your Role
- D-005: Core concept - story generator mechanics, emergent narrative from systems
- D-007: Five pillars - mechanical framework for all gameplay systems
- D-008: Action pillar - hubris wall mechanic as systemic consequence generator
- D-011: Fog of war as pillar 1 infrastructure - foundational information hiding
- D-015: Camera lock to character - vision cone as primary information constraint
- D-017: Perception loadout system - observer queries defining what player knows
- D-018: Three-range sound system - information quality model by distance
Open Questions Assigned to You
- Q-002: v0.1 scope definition (co-lead)
- Q-005: Prototype scale (co-lead with Tyre, Miri)
- Q-009: Time system design (co-lead with Gore)
- Q-010: Storyteller AI architecture (co-lead with Nigel)
Current Priorities
Mechanical deep-dive on individual pillars. Storyteller AI design. Ensure all five pillars interlock coherently as a unified system. Define how the storyteller orchestrates emergent narrative from pillar interactions.
Key Documents
- DECISIONS.md - all confirmed decisions
- DISCUSSION.md - active discussion round
- docs/discussions/ - archived rounds
- TEAM.md - team roster