# Gestalt - Project Briefing Last updated: 2026-02-09 ## Current Project State Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority. ## Decisions Relevant to Your Role - D-005: Core concept - story generator mechanics, emergent narrative from systems - D-007: Five pillars - mechanical framework for all gameplay systems - D-008: Action pillar - hubris wall mechanic as systemic consequence generator - D-011: Fog of war as pillar 1 infrastructure - foundational information hiding - D-015: Camera lock to character - vision cone as primary information constraint - D-017: Perception loadout system - observer queries defining what player knows - D-018: Three-range sound system - information quality model by distance ## Open Questions Assigned to You - Q-002: v0.1 scope definition (co-lead) - Q-005: Prototype scale (co-lead with Tyre, Miri) - Q-009: Time system design (co-lead with Gore) - Q-010: Storyteller AI architecture (co-lead with Nigel) ## Current Priorities Mechanical deep-dive on individual pillars. Storyteller AI design. Ensure all five pillars interlock coherently as a unified system. Define how the storyteller orchestrates emergent narrative from pillar interactions. ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster