Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
19 lines
671 B
Markdown
19 lines
671 B
Markdown
# Dudley - Project Briefing
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Last updated: 2026-02-09
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## Current Project State
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Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic. Pre-implementation phase.
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## Status
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STANDBY. This briefing will be populated when backend/engine implementation begins.
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## Key Decisions for Your Domain
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- D-010: Four architectural principles - client-server, deterministic sim, moddable, data-driven
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- D-011: LOS shadowcasting implementation
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- D-012: Chunk-based map architecture
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- D-014: v0.1 map specification
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## Key Documents
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- DECISIONS.md - all confirmed decisions
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- docs/discussions/ - archived design rounds
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