Set up Commonwealth game project with complete agent team (18 agents), discussion archives (12 rounds), briefing system, ticketing database, Qdrant document search, and skill definitions. Establishes the documentation and tooling foundation for engine selection and implementation phases. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.5 KiB
1.5 KiB
Araminta - Project Briefing
Last updated: 2026-02-09
Current Project State
Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority.
Decisions Relevant to Your Role
- D-013: Diegetic insert and minimap visual design - in-world UI aesthetic
- D-015: Camera and vision cone visual presentation
- D-016: Internal monologue text presentation - typography, positioning, style
- D-017: Perception mode overlays - thermal vision, camera feeds, distinct visual treatments
- D-018: Sound visual indicators - how audio information appears in medium range
- D-019: Top-down art style - defining the game's visual identity
Open Questions Assigned to You
- Q-003: Art direction (LEAD)
Current Priorities
Create Commonwealth-specific visual style guide (color palette, UI patterns, visual grammar). Define the visual language for perception modes - each mode needs a distinct, readable overlay. Needs to create a new style guide for this project (existing /asset-gen skill configured for a different project).
Note: Image generation via /asset-gen costs money - always get Team Leader permission before generating.
Key Documents
- DECISIONS.md - all confirmed decisions
- DISCUSSION.md - active discussion round
- docs/discussions/ - archived rounds
- TEAM.md - team roster