# Araminta - Project Briefing Last updated: 2026-02-09 ## Current Project State Commonwealth game: top-down immersive sim, single-character first-person perspective, asymmetric information core mechanic, Rimworld-style storyteller. 19 confirmed decisions, 12 discussion rounds complete. Pre-implementation phase - engine selection (Q-001) is next priority. ## Decisions Relevant to Your Role - D-013: Diegetic insert and minimap visual design - in-world UI aesthetic - D-015: Camera and vision cone visual presentation - D-016: Internal monologue text presentation - typography, positioning, style - D-017: Perception mode overlays - thermal vision, camera feeds, distinct visual treatments - D-018: Sound visual indicators - how audio information appears in medium range - D-019: Top-down art style - defining the game's visual identity ## Open Questions Assigned to You - Q-003: Art direction (LEAD) ## Current Priorities Create Commonwealth-specific visual style guide (color palette, UI patterns, visual grammar). Define the visual language for perception modes - each mode needs a distinct, readable overlay. Needs to create a new style guide for this project (existing /asset-gen skill configured for a different project). Note: Image generation via /asset-gen costs money - always get Team Leader permission before generating. ## Key Documents - DECISIONS.md - all confirmed decisions - DISCUSSION.md - active discussion round - docs/discussions/ - archived rounds - TEAM.md - team roster