28 lines
1.8 KiB
Markdown
28 lines
1.8 KiB
Markdown
# Changelog
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All notable changes to the Commonwealth game project will be documented in this file.
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Format based on [Keep a Changelog](https://keepachangelog.com/).
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## [Unreleased]
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### Added
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- Round 14 worldbuilding — "The Settled Reach" original SF setting foundation with full team reactions
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- Original terminology established: Settled Reach, Founder Gates, Span Gates, Interstitium, neural lattice, Meridian, imprint, re-embodiment, Perpetuals, the Unbound, Forking, Severance
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- Four enhancement tiers: Baseline, Augmented, Transcendent, Elevated (plus the Threshold as endgame horizon)
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- Two-tier death system: soft death (lattice intact) and hard death (lattice destroyed, imprint restore)
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- Six factions: Concord Assembly, Syndics, Separatists, Guardians of Autonomy/Severance, Veil Institute, Lattice Commission
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- Infrastructure-as-mystery: Builders inhabiting the Interstitium, Gyre events as leakage
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- Miri's IP originality guardian role — flags concepts too close to source franchises
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- Whitelistable wrapper scripts for SQLite and Qdrant connectors (sqlite-query, sqlite-exec, qdrant-search, qdrant-index, qdrant-health, qdrant-count)
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- Architecture evaluation and risk assessment documents for Godot+Rust bridge approach
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- Round 13 engine selection discussion — full team debate on engine paradigms
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- D-020: Engine and architecture selection — Godot 4 client + Rust/bevy_ecs simulation server via subprocess/IPC
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- Rejected alternatives R-004 through R-010 documented (pure Bevy, pure Godot, GDExtension, C++ GDExtension, Fyrox, custom framework, protobuf)
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### Changed
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- Miri's role updated from Canon Guardian to Worldbuilder & Setting Designer (original IP pivot)
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- Project description updated to reflect D-020 engine decision
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- Connector usage instructions now reference wrapper scripts instead of python3 directly
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- Q-001 (engine selection) resolved via D-020
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