Jeroen's benchmark capture for the Atlas polish pass, saved in-repo with the technique extraction (rivers-as-networks/taper, road-vs-river color+straightness disambiguation, coast gradient, data-driven stipple, labels) so the future Araminta-led pass has the source material. Tickets: T-1175 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
22 lines
1.1 KiB
Markdown
22 lines
1.1 KiB
Markdown
# Design references
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External visual references collected for design/polish passes. Each image
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gets a one-paragraph note here: what it is, why it was captured, and which
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ticket/pass consumes it.
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## rimworld-world-map-fluency.jpg
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RimWorld world map (starting-site selection screen), captured by Jeroen
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2026-07-23 during the T-1170 river-course batch as the **map-fluency
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benchmark** for the Atlas polish pass (**T-1175**): *"the rimworld maps do
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roads, rivers, coasts and biomes quite well"* — with the explicit caveat that
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its hex substrate and globe projection are **not** us; the techniques
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transfer, the tiling doesn't. Extracted techniques (full list on T-1175):
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rivers as converging networks with subtle width variation and taper-to-source;
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roads vs rivers disambiguated by color + straightness rather than width;
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coasts as a shoreline gradient (beach band + near-shore water shading);
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biome/relief **texture** — stipple density carrying hills/mountains/forest on
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top of hue (maps onto T-1162's derived patchiness/relief fields: texture as
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data, not decoration); and geographic labels (our T-1169) doing heavy
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fluency lifting.
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