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settled-reach/tooling/install-godot
T
jpmschweitzerandClaude Opus 4.6 5267d405e0 chore(config): add automated Godot download to make setup
Adds tooling/install-godot script that downloads the Godot binary
from GitHub releases to ~/bin/godot4. Skips download when the
correct version is already installed. Supports Linux x86_64/arm64
and macOS. GODOT_VERSION defaults to 4.6 and is overridable.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 16:43:07 +01:00

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#!/usr/bin/env bash
# tooling/install-godot — Download and install Godot to ~/bin/
#
# Usage:
# GODOT_VERSION=4.6 ./tooling/install-godot
# ./tooling/install-godot # uses default version
#
# Installs the Godot binary to ~/bin/godot4.
# Skips download if correct version is already installed.
set -euo pipefail
GODOT_VERSION="${GODOT_VERSION:-4.6}"
INSTALL_DIR="$HOME/bin"
BINARY="$INSTALL_DIR/godot4"
# Check if already installed at the right version
if [[ -x "$BINARY" ]]; then
INSTALLED="$("$BINARY" --version 2>/dev/null | head -1 | cut -d. -f1-2)" || true
if [[ "$INSTALLED" == "$GODOT_VERSION" ]]; then
echo "Godot $GODOT_VERSION already installed at $BINARY"
exit 0
fi
echo "Godot found but version is $INSTALLED, want $GODOT_VERSION"
fi
# Detect platform and architecture
OS="$(uname -s)"
ARCH="$(uname -m)"
case "$OS" in
Linux)
case "$ARCH" in
x86_64) PLATFORM="linux.x86_64" ;;
aarch64) PLATFORM="linux.arm64" ;;
*) echo "Error: unsupported architecture: $ARCH"; exit 1 ;;
esac
;;
Darwin)
PLATFORM="macos.universal"
;;
*)
echo "Error: unsupported OS: $OS"
echo "Install Godot manually: https://godotengine.org/download"
exit 1
;;
esac
FILENAME="Godot_v${GODOT_VERSION}-stable_${PLATFORM}.zip"
URL="https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/${FILENAME}"
echo "Downloading Godot $GODOT_VERSION for $PLATFORM..."
echo " $URL"
mkdir -p "$INSTALL_DIR"
# Download to temp directory
TMPDIR="$(mktemp -d)"
trap 'rm -rf "$TMPDIR"' EXIT
if ! curl -fSL --progress-bar -o "$TMPDIR/$FILENAME" "$URL"; then
echo "Error: download failed. Check GODOT_VERSION=$GODOT_VERSION is a valid release."
echo "Available releases: https://github.com/godotengine/godot/releases"
exit 1
fi
# Extract
echo "Extracting..."
if ! command -v unzip >/dev/null 2>&1; then
echo "Error: unzip is required but not found. Install it and retry."
exit 1
fi
unzip -q -o "$TMPDIR/$FILENAME" -d "$TMPDIR/extract"
# Install binary
case "$OS" in
Linux)
SRC="$TMPDIR/extract/Godot_v${GODOT_VERSION}-stable_${PLATFORM}"
if [[ -f "$SRC" ]]; then
chmod +x "$SRC"
mv "$SRC" "$BINARY"
else
echo "Error: expected binary not found after extraction"
ls -la "$TMPDIR/extract/"
exit 1
fi
;;
Darwin)
SRC="$TMPDIR/extract/Godot.app/Contents/MacOS/Godot"
if [[ -f "$SRC" ]]; then
mv "$SRC" "$BINARY"
chmod +x "$BINARY"
else
echo "Error: expected Godot.app binary not found after extraction"
ls -la "$TMPDIR/extract/"
exit 1
fi
;;
esac
# Verify
if "$BINARY" --version >/dev/null 2>&1; then
echo "Godot $GODOT_VERSION installed to $BINARY"
"$BINARY" --version
else
echo "Warning: installed to $BINARY but --version check failed."
echo "This may be a display server issue (expected in headless environments)."
fi