Tyre: D-244 now references its precedent (D-148 3D camera / D-149 live 3D characters — D-244 completes that pivot for objects + assets) and reconciles the 5 sprite-era decisions it touched, all amended 2026-06-17: - D-043: 'not 3D' / Light2D scoped to overlay layers; in-world is 3D. - D-044: sprite footprint retired (sim occupancy + visual hierarchy survive). - D-049: z-stack logical model survives; sprite/CanvasLayer implementation language retired. - D-066: dual-scale coordinate model + 2x2 geometry minimum survive; sprite-footprint language legacy. Hoshe (doc QA): - D-244 broken cross-file anchors fixed ([D-159]->scope.md, [D-241]->process.md). - renderer/README: bare [D-244] linked; D-019->D-148 camera note; legacy banner over the object-sprite workflow sections; resolution-chain output path qualified. - docs/assets/_templates/sprite.md + README: marked the template legacy object-sprite schema (model/texture/artwork template TBD). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
64 lines
3.2 KiB
Markdown
64 lines
3.2 KiB
Markdown
---
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title: "Asset Pipeline Index"
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description: "Master index linking all asset pipelines (audio, visual, video) with structure and conventions"
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type: design
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status: active
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---
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# Asset Pipeline Index
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Centralized tracking for all production assets across pipelines. Each pipeline has its own index, palette (style bible), and per-category asset tables.
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## Pipelines
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| Pipeline | Index | Palette | Status |
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|----------|-------|---------|--------|
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| [Audio](audio/README.md) | [audio/README.md](audio/README.md) | [audio/palette.md](audio/palette.md) | Active — Sprint 7 |
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| [Visual](visual/README.md) | [visual/README.md](visual/README.md) | [visual/palette.md](visual/palette.md) | Stub |
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| [Video](video/README.md) | [video/README.md](video/README.md) | [video/palette.md](video/palette.md) | Stub |
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## Structure
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```
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docs/assets/
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README.md # This file — master index
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_templates/
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audio.md # Row template + detailed entry template for audio
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sprite.md # LEGACY object-sprite row template (D-244 retired sprites; model/texture/artwork template TBD)
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video.md # Row template + detailed entry template for video
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audio/
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README.md # Audio pipeline index — categories, status summary
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palette.md # Sonic palette, aesthetic guide, generation approach
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ambient.md # All ambient loops (station, planet, biome, weather)
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sfx.md # All SFX (footsteps, doors, impacts, events)
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ui.md # All UI sounds (cursor, chimes, insert-tech)
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visual/ # 3D models + textures + flat artwork (D-244 — no per-object sprites)
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README.md # Visual pipeline index
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palette.md # Art direction, "the angle", color relationships
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models.md # 3D objects/props (.glb via Trellis /glb-gen)
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textures.md # PBR surface maps (BaseColor/Normal/Roughness) for 3D models
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artwork.md # Flat 2D art — paintings, flags, billboards, signage (via /sprite-gen)
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icons.md # UI icons, status indicators (UI layer)
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effects.md # Shaders, particles, overlays
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video/
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README.md # Video pipeline index
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palette.md # Motion/editing style guide
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trailers.md # Marketing / Steam page trailers
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cutscenes.md # In-game narrative moments
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```
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## Conventions
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- **One .md per category** — asset table with one row per asset, detailed entries below for complex items
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- **palette.md** per pipeline — the style bible. Aesthetic baseline, theme, generation approach.
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- **Status values:** `planned` | `in-progress` | `placeholder` | `final`
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- **Templates:** `_templates/{type}.md` — row format + detailed entry format
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- **Asset files** live in `client/assets/{type}/` — these docs track design and production metadata
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- **Category splitting:** When a category file grows too long, split by domain (e.g., `furniture-station.md`, `furniture-colony.md`)
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## Cross-References
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- Decision files: `decisions/` (D-038 audio scope, D-033 entity colors, D-019 camera angle)
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- Art direction workshop: `docs/workshops/art-direction-mood-board/`
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- Sprint briefings: `docs/sprints/sprint-N/{team}.md`
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