Files
settled-reach/docs/assets/README.md
T
jpmschweitzerandClaude Opus 4.8 ae7606ed83 docs(governance): address PR #169 review — reconcile sprite-era decisions + doc fixes
Tyre: D-244 now references its precedent (D-148 3D camera / D-149 live 3D characters
— D-244 completes that pivot for objects + assets) and reconciles the 5 sprite-era
decisions it touched, all amended 2026-06-17:
- D-043: 'not 3D' / Light2D scoped to overlay layers; in-world is 3D.
- D-044: sprite footprint retired (sim occupancy + visual hierarchy survive).
- D-049: z-stack logical model survives; sprite/CanvasLayer implementation language retired.
- D-066: dual-scale coordinate model + 2x2 geometry minimum survive; sprite-footprint language legacy.

Hoshe (doc QA):
- D-244 broken cross-file anchors fixed ([D-159]->scope.md, [D-241]->process.md).
- renderer/README: bare [D-244] linked; D-019->D-148 camera note; legacy banner over the
  object-sprite workflow sections; resolution-chain output path qualified.
- docs/assets/_templates/sprite.md + README: marked the template legacy object-sprite schema
  (model/texture/artwork template TBD).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 09:40:41 +02:00

64 lines
3.2 KiB
Markdown

---
title: "Asset Pipeline Index"
description: "Master index linking all asset pipelines (audio, visual, video) with structure and conventions"
type: design
status: active
---
# Asset Pipeline Index
Centralized tracking for all production assets across pipelines. Each pipeline has its own index, palette (style bible), and per-category asset tables.
## Pipelines
| Pipeline | Index | Palette | Status |
|----------|-------|---------|--------|
| [Audio](audio/README.md) | [audio/README.md](audio/README.md) | [audio/palette.md](audio/palette.md) | Active — Sprint 7 |
| [Visual](visual/README.md) | [visual/README.md](visual/README.md) | [visual/palette.md](visual/palette.md) | Stub |
| [Video](video/README.md) | [video/README.md](video/README.md) | [video/palette.md](video/palette.md) | Stub |
## Structure
```
docs/assets/
README.md # This file — master index
_templates/
audio.md # Row template + detailed entry template for audio
sprite.md # LEGACY object-sprite row template (D-244 retired sprites; model/texture/artwork template TBD)
video.md # Row template + detailed entry template for video
audio/
README.md # Audio pipeline index — categories, status summary
palette.md # Sonic palette, aesthetic guide, generation approach
ambient.md # All ambient loops (station, planet, biome, weather)
sfx.md # All SFX (footsteps, doors, impacts, events)
ui.md # All UI sounds (cursor, chimes, insert-tech)
visual/ # 3D models + textures + flat artwork (D-244 — no per-object sprites)
README.md # Visual pipeline index
palette.md # Art direction, "the angle", color relationships
models.md # 3D objects/props (.glb via Trellis /glb-gen)
textures.md # PBR surface maps (BaseColor/Normal/Roughness) for 3D models
artwork.md # Flat 2D art — paintings, flags, billboards, signage (via /sprite-gen)
icons.md # UI icons, status indicators (UI layer)
effects.md # Shaders, particles, overlays
video/
README.md # Video pipeline index
palette.md # Motion/editing style guide
trailers.md # Marketing / Steam page trailers
cutscenes.md # In-game narrative moments
```
## Conventions
- **One .md per category** — asset table with one row per asset, detailed entries below for complex items
- **palette.md** per pipeline — the style bible. Aesthetic baseline, theme, generation approach.
- **Status values:** `planned` | `in-progress` | `placeholder` | `final`
- **Templates:** `_templates/{type}.md` — row format + detailed entry format
- **Asset files** live in `client/assets/{type}/` — these docs track design and production metadata
- **Category splitting:** When a category file grows too long, split by domain (e.g., `furniture-station.md`, `furniture-colony.md`)
## Cross-References
- Decision files: `decisions/` (D-038 audio scope, D-033 entity colors, D-019 camera angle)
- Art direction workshop: `docs/workshops/art-direction-mood-board/`
- Sprint briefings: `docs/sprints/sprint-N/{team}.md`