| 1 |
Opening Positions |
- |
round-01 |
| 2 |
Is Stellaris the Right Vehicle? |
- |
round-02 |
| 3 |
The Character Gap |
- |
round-03 |
| 4 |
Build Our Own Game |
D-001 |
round-04 |
| 5 |
Is the Team Still Right? |
D-003, D-004 |
round-05 |
| 6 |
First-Person Pivot |
D-005 |
round-06 |
| 7 |
Single Character |
D-005, D-006 |
round-07 |
| 8 |
Action & Spectacle |
D-007, D-008 |
round-08 |
| 9 |
Multiplayer |
D-009, D-010 |
round-09 |
| 10 |
Map, Fog & Borderless |
D-011, D-012, D-013, D-014 |
round-10 |
| 11 |
Insert, Sound & Camera |
D-015, D-016, D-017, D-018 |
round-11 |
| 12 |
Top-Down Final |
D-019 |
round-12 |
| 13 |
Engine Selection |
D-020, R-004–R-010 |
round-13 |
| 14 |
Setting Foundation — The Settled Reach |
D-021 |
round-14 |
| 15 |
README / Steam Page Placeholder |
- |
round-15 |
| 16 |
Factions — Building a Fuller Narrative Picture |
AWAITING INPUT |
complete, lore, mechanics, notes |
| 17 |
Content Architecture |
D-023, D-024, D-025, D-026, D-027, D-028, D-029 |
round-17 |
| 18 |
v0.1 Gap Analysis Workshop |
D-030, D-031, D-032, D-033, D-034, D-035, D-036, D-037, D-038, D-039, D-040 |
round-18 |
| 19 |
Knowledge Graph & Information Boundaries Workshop |
D-041, Q-016 resolved, Q-019 partially resolved, Q-024, Q-025, Q-026 |
workshop brief, synthesis |
| 20 |
Station District Layout Design (Workshop #153) |
D-093, D-094, D-095; Q-040–Q-044 resolved/partially resolved |
round-20 |
| 22 |
Sprint 28 Character Visuals Workshop |
D-148–D-157; D-019 superseded; D-033 amended |
round-22 |