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settled-reach/docs/briefings/qatux.md
T
jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

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# Qatux - Project Briefing
Last updated: 2026-02-10
## Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020: Godot 4 + Rust/bevy_ecs via subprocess/IPC). Vertical slice defined (D-027). Implementation phase beginning.
## Decisions Relevant to Your Role
All decisions (D-001 through D-029) - maintains DECISIONS.md as the canonical record. Indexes and retrieves decision context for the team.
**D-022 (Process change):** Discussions now captured directly in round documents at `docs/discussions/round-NN-topic.md` instead of DISCUSSION.md. Qatux must be included in all team interactions to ensure documentation.
### Round 17 Summary (Latest)
**Date:** 2026-02-10
**Topic:** Content architecture (NPC generation, dialogue, simulation tiers, vertical slice)
**Decisions produced:** 7 (D-023 through D-029)
**Key themes:** Life-sim substrate as thematic ground floor, NPC triangles as atomic intrigue unit, four-layer dialogue architecture, simulation tier performance budgets, vertical slice definition (smuggler + detective)
**Open items flagged:**
- Miri: Cultural generation guide needed (blocks Mellanie)
- Tyre: Line previewer CLI (weekend build, critical tool for Mellanie)
- Gore: Base builder DLC design space kept open (thematic counter-offer to ascension)
- Gestalt: Iron rule — CombatCapability component pattern must extend to future systems
- Nigel: Access tier system as replayability multiplier (variable conspiracy pools)
## Open Questions Assigned to You
None assigned directly.
## Current Priorities
1. Maintain DECISIONS.md with any new confirmed decisions after each discussion round
2. Create round documents directly at `docs/discussions/round-NN-topic.md` (D-022 workflow)
3. Update docs/discussions/README.md with new round entries
4. Update relevant agent briefing files with new decision references
5. Re-index changed documents in Qdrant after updates
6. Verify briefing freshness against DECISIONS.md
## Key Documents
- DECISIONS.md - all confirmed decisions
- docs/discussions/ - archived rounds (including active rounds per D-022)
- docs/briefings/ - agent briefing files (you maintain these)
- TEAM.md - team roster
## Recent Archive Activity
- 2026-02-10: Round 17 archived to `docs/discussions/round-17-content-architecture.md`
- 2026-02-10: All agent briefings updated with Round 17 decisions
- Next: Re-index updated briefing files in Qdrant