Files
settled-reach/docs/briefings/qatux.md
T
jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

2.5 KiB

Qatux - Project Briefing

Last updated: 2026-02-10

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020: Godot 4 + Rust/bevy_ecs via subprocess/IPC). Vertical slice defined (D-027). Implementation phase beginning.

Decisions Relevant to Your Role

All decisions (D-001 through D-029) - maintains DECISIONS.md as the canonical record. Indexes and retrieves decision context for the team.

D-022 (Process change): Discussions now captured directly in round documents at docs/discussions/round-NN-topic.md instead of DISCUSSION.md. Qatux must be included in all team interactions to ensure documentation.

Round 17 Summary (Latest)

Date: 2026-02-10 Topic: Content architecture (NPC generation, dialogue, simulation tiers, vertical slice) Decisions produced: 7 (D-023 through D-029) Key themes: Life-sim substrate as thematic ground floor, NPC triangles as atomic intrigue unit, four-layer dialogue architecture, simulation tier performance budgets, vertical slice definition (smuggler + detective)

Open items flagged:

  • Miri: Cultural generation guide needed (blocks Mellanie)
  • Tyre: Line previewer CLI (weekend build, critical tool for Mellanie)
  • Gore: Base builder DLC design space kept open (thematic counter-offer to ascension)
  • Gestalt: Iron rule — CombatCapability component pattern must extend to future systems
  • Nigel: Access tier system as replayability multiplier (variable conspiracy pools)

Open Questions Assigned to You

None assigned directly.

Current Priorities

  1. Maintain DECISIONS.md with any new confirmed decisions after each discussion round
  2. Create round documents directly at docs/discussions/round-NN-topic.md (D-022 workflow)
  3. Update docs/discussions/README.md with new round entries
  4. Update relevant agent briefing files with new decision references
  5. Re-index changed documents in Qdrant after updates
  6. Verify briefing freshness against DECISIONS.md

Key Documents

  • DECISIONS.md - all confirmed decisions
  • docs/discussions/ - archived rounds (including active rounds per D-022)
  • docs/briefings/ - agent briefing files (you maintain these)
  • TEAM.md - team roster

Recent Archive Activity

  • 2026-02-10: Round 17 archived to docs/discussions/round-17-content-architecture.md
  • 2026-02-10: All agent briefings updated with Round 17 decisions
  • Next: Re-index updated briefing files in Qdrant