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settled-reach/docs/briefings/mellanie.md
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jpmschweitzerandClaude Opus 4.6 5bb7ded841 docs(briefings): update all agent briefings with Round 17 decisions
Add D-023 through D-029 context (content architecture, NPC generation,
social sites, simulation tiers, vertical slice, dialogue, population
ratios) to all 18 agent briefings. Core workshop participants get
detailed action items; specialist/infrastructure agents get relevant
implications. Mellanie activated from standby for content authoring.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 23:58:20 +01:00

2.9 KiB

Mellanie - Project Briefing

Last updated: 2026-02-10

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).

Status

ACTIVATED FROM STANDBY. Ready for content authoring. Waiting on Miri's cultural generation guide before beginning first template pack.

Key Decisions for Your Domain

  • D-005: Single-character perspective - all narrative filtered through one viewpoint
  • D-013: Diegetic UI text - in-world written content and documents
  • D-016: Internal monologue system - primary narrative content delivery mechanism
  • D-021: Official title "The Settled Reach"

Round 17 Decisions (Dialogue Architecture)

  • D-028: Dialogue architecture - Your authoring model:
    • Four relational layers (all planned from day one, built in sequence):
      1. Access tiers (insider/outsider/authority/peer filter on every line)
      2. Relationship history (interaction log modifying greeting and topic selection)
      3. Trust-gated gossip (three disclosure tiers: surface/real/secret)
      4. Unprompted disclosure (NPCs volunteer information weighted by trust and mood)
    • Tagged line pools with systemic selection (not branching trees)
    • Trait modifiers, not per-trait scripts - base lines + trait transformation guide per template
    • Line counts: ~165-210 authored lines per Tier 2 template, generation-expanded 4x (write 10, generate 40)
    • Social dialogue budgeted 40% more than investigation dialogue
    • Template content packs as deliverable: role voice kits, situation scripts, monologue hooks, environmental text, trait transformation guide
  • D-027: Vertical slice voice kits - Smuggler + detective character voice. Station district contexts (workplace, bar, smuggling ring).

Current Priorities

BLOCKED: Waiting on Miri's cultural generation guide before starting first template pack. Guide needed for:

  • Station district ordinary life (what does daily routine look like?)
  • Smuggler vs detective cultural voice differentiation
  • Social norms, rhythms, touchstones in the Settled Reach

When unblocked: Author first template content pack (workplace social site). Includes:

  • Role voice kits (4-8 roles per template)
  • Situation scripts (tagged line pools for common interactions)
  • Monologue hooks (internal voice triggers)
  • Environmental text (diegetic documents, signs, unisphere entries)
  • Trait transformation guide (how personality traits reshape base lines)

Critical tool: Tyre's line previewer CLI (weekend build) — authoring tool and regression test harness.

Key Documents

  • DECISIONS.md - all confirmed decisions
  • docs/discussions/ - archived design rounds
  • docs/briefings/miri.md - cultural generation guide (forthcoming)