Adds tooling/install-rust script that installs Rust via rustup if not present, with clippy and rustfmt components. Idempotent — skips when already installed. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
173 lines
6.3 KiB
Markdown
173 lines
6.3 KiB
Markdown
# DevOps Procedures
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Operational procedures for building, testing, and running The Settled Reach.
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## Repository Layout
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```
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client/ Godot 4 client (GDScript, scenes, assets)
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server/ Rust/bevy_ecs simulation server
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tooling/ Build tools, scripts, asset pipelines
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tests/ Integration and end-to-end tests (cross-boundary)
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decisions/ Decision domain files (source of truth for all D/Q/R entries)
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.config/ Configuration files (linters, formatters, CI)
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.cache/ Local caches for testing/linting (gitignored)
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docs/ Design, architecture, briefings, workshops
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db/ SQLite ticketing + decisions database and connectors
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```
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Unit tests live inside their respective projects (`server/` uses `#[cfg(test)]` inline + `tests/` directory per D-030). The top-level `tests/` directory is for integration tests that cross the client-server boundary (IPC round-trip, serialization fixtures, divergence tests).
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## Prerequisites
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| Tool | Version | Purpose |
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|------|---------|---------|
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| Rust (via rustup) | stable | Server compilation, clippy, rustfmt (auto-installed by `make setup`) |
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| Godot | 4.x | Client editor and runtime (auto-installed to `~/bin/` by `make setup`) |
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| Python | 3.x | Tooling scripts, db connectors |
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| Make | any | Task runner (see below) |
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| curl | any | Downloading Godot |
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| unzip | any | Extracting Godot |
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## Makefile Targets
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All development operations go through the top-level `Makefile`. Run `make` with no arguments for a summary.
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### Setup
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```bash
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make setup # Install/verify all dev dependencies
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GODOT_VERSION=4.4 make setup # Pin a specific Godot version
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```
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Downloads and installs Godot to `~/bin/godot4`, installs Rust clippy + rustfmt, and verifies Python/curl/unzip. Skips the download if the correct version is already installed. The `GODOT_VERSION` variable defaults to `4.6` and can be overridden.
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### Build
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```bash
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make build # Build both client and server
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make build-server # cargo build in server/
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make build-client # Client builds are editor-managed (prints guidance)
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```
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### Run
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```bash
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make server # cargo run in server/
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make client # Launch Godot with client/ project
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```
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The server must be running before the client connects (subprocess launch will be automated later per D-020).
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### Test
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```bash
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make test # Run all tests
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make test-server # cargo test in server/
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make test-client # gdUnit4 tests (headless runner pending)
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```
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Server tests use Rust's built-in test framework with `#[cfg(test)]` inline tests and `tests/` integration tests (D-030). Client tests use gdUnit4 (D-030).
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### Lint
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```bash
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make lint # Run all linters
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make lint-server # clippy (deny warnings) + rustfmt --check
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make lint-client # gdlint/gdformat (pending setup)
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```
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### CI (Local)
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Run the full CI pipeline locally before pushing:
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```bash
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make ci # Both pipelines
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make ci-server # lint-server → build-server → test-server
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make ci-client # lint-client → build-client → test-client
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```
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CI targets chain lint → build → test sequentially. A failure in any stage stops the pipeline.
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### Clean
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```bash
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make clean # Remove build artifacts and .cache/ contents
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```
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## Configuration Files
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The `.config/` directory holds shared configuration for linters, formatters, and CI. Examples of what goes here:
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- Clippy configuration overrides
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- gdlint/gdformat rules
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- CI workflow definitions (before moving to `.github/workflows/`)
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- Editor config templates
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Project-specific config that lives in subdirectories (e.g., `server/Cargo.toml`, `client/project.godot`) stays in those directories. `.config/` is for cross-cutting or shared configuration.
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## Cache Directory
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`.cache/` is gitignored and used for:
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- Test result caches
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- Linter caches
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- Build artifact caches (if configured)
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- Coverage reports
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Agents and CI jobs can write freely to `.cache/` without polluting the working tree. `make clean` clears it.
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## Testing Architecture (D-030)
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Three-layer testing strategy:
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1. **Unit tests** — Inside `server/` (Rust `#[cfg(test)]`) and `client/` (gdUnit4). Test individual systems in isolation.
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2. **Integration tests** — Inside `server/tests/` (Rust) and `tests/` (cross-boundary). Test system interactions, IPC serialization round-trips.
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3. **Fixture-based tests** — IPC serialization fixture files in `tests/` for protocol regression testing. Known-good MessagePack payloads verified against both sides.
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Key components:
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- **CauseChain** (production ECS component) — Tracks causal attribution for testable observation sequences (D-030).
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- **Deterministic replay** — Server simulation is deterministic given the same seed + input sequence. Replay logs enable regression testing (#201, critical).
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## SQLite Access
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**Never use the `sqlite3` CLI** — it crashes in Claude Code (std::bad_alloc).
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Use wrapper scripts:
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```bash
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db/connectors/sqlite-query "SELECT * FROM tickets WHERE status='open'"
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db/connectors/sqlite-exec "UPDATE tickets SET status='done' WHERE id=1"
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```
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## Qdrant / Document Search
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```bash
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db/connectors/qdrant-search "asymmetric information design"
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db/connectors/qdrant-index docs/briefings/tyre.md
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db/connectors/qdrant-health
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db/connectors/qdrant-count
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```
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## Decisions System
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Decisions are split into domain files under `decisions/` (see `decisions/README.md` for the full index). A SQLite index table syncs metadata for cross-referencing and querying.
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```bash
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make decisions-sync # Parse decisions/*.md into SQLite
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make decisions-coverage # Decision-to-ticket coverage by domain
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make decisions-active # List all active confirmed decisions
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make decisions-orphan # Decisions without implementing tickets
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```
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The sync runs automatically as part of `make setup` and via pre-commit hook. Markdown files are the source of truth; the DB is a derived index.
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## Commit Conventions
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See the `/commit` skill (`.claude/skills/commit/`) for full details. Summary:
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- Conventional commits: `type(scope): summary`
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- Types: `feat`, `fix`, `refactor`, `chore`, `docs`, `data`, `loc`
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- Scopes match project subsystems: `client`, `server`, `engine`, `simulation`, `ui`, `audio`, `meta`, etc.
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- Imperative mood, lowercase, no period, max 72 chars
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- CHANGELOG.md updated after each commit group
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