Files
settled-reach/PROJECT_STATE.md
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jpmschweitzerandClaude Opus 4.6 3d1ff6ad2e chore(meta): plan Sprint 32: Landfall
14 tickets across 4 teams + planning track:
- Copy (4): cultural audit #784 (analysis only), batch edits #793
  (blocked), system profiles #790, economic profiles #781
- Visual (4): heightmap spike #778, batch heightmaps #794 (blocked),
  screenshots #779, icon design #795
- Client (4): HUD layout #792, status/minimap/interaction → implant
  #786/#787/#788. #787 blocked by icon design.
- Planning (1): Phase 2 economics kickoff #796

New tickets: #793, #794, #795, #796

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-05 15:40:27 +02:00

1.3 KiB

Current Project State

The Settled Reach: top-down life-sim — asymmetric information, occlusion-based perception, single-character perspective, Rimworld-style storyteller. Godot 4 client + Rust/bevy_ecs simulation server (D-020).

Decisions: 170+ confirmed (D-001 through D-170). Domain files in decisions/.

Development cascade (D-166): Strict 6-phase build order. Each phase completes before the next begins. v0.2 target dropped. No scoping negotiations.

Phase Focus Status
1 Wiki content — all planets, moons, stations, heightmaps, artwork Active (Sprint 31)
2 Economics layer — supply/demand, transport, political/social pressure Not started
3 Planetary/moon maps & station layouts — cities, rivers, biomes, rail Not started
4 Player control scheme — 2-floor test map, character rendering, walls/stairs Not started
5 World generation — walkable world, parallel asset pipeline Not started
6 Detail coloring — room-level NPC population, cultural room grammar Not started

Key pivots: Tycoon bookmark (D-117), all NPCs generated (D-122), culture implicit in location (D-128), consequence replaces complicity (D-132).

Current sprint: 32 (Landfall). Close Phase 1 + Phase 2 design kickoff.

Updated: 2026-04-05. Maintained by Qatux.